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  #231  
Old April 8th, 2005, 07:49 AM
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Default Re: Othaglot and Cane - Story Thread

You couldn't post the whole story up here as zip or something could you? This flavour of IE doesn't like the javascript on your site so I can't get to the rest of the story. If it might help here's the error I get

Line:: 71
Character: 5
Error: 'null' is null or not an object
Code: 0
URL: http://www.dogscoff.co.uk/fiction/scifimenu.htm

Can't do anything about this browser it's locked down by the resident IT monkeys so if the problems at this end I'm stuck with it
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  #232  
Old April 8th, 2005, 08:30 AM
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Default Re: Othaglot and Cane - Story Thread

EL_PHil: That's my fault. I'm currently trying to fix the site so that it works properly with non-IE browsers, and in doing so have broken it for IE>

I'll switch it back to the old code (Wasn't getting anywere anyway). Try again.

EDIT: Working again (as well as it ever did, anyway.)
If you (or anyone) ever have problems with it, just go to http://www.dogscoff.co.uk/fiction/stories and pick out the story files one by one.
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  #233  
Old April 8th, 2005, 08:43 AM
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Default Re: Othaglot and Cane - Story Thread

Ahh cheers for that.

Well there goes a big chunk of my spare time while I get up to date!
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  #234  
Old April 8th, 2005, 11:54 AM
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Default Re: Othaglot and Cane - Story Thread

Do you have php support on your server? It would be easy to write a few php functions to do what you are wanting and avoid javascript entirely.
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  #235  
Old April 8th, 2005, 12:20 PM
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Default Re: Othaglot and Cane - Story Thread

Quote:

Do you have php support on your server?

No idea. It's hosted by my isp, www.plus.net

Quote:

It would be easy to write a few php functions to do what you are wanting and avoid javascript entirely.

Define "easy". If "easy"="easy for Fyron" then yes, I don't doubt it. However if "easy"="easy for poor, stoopid old dogscoff" then the answer might be somewhat different.
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  #236  
Old April 8th, 2005, 01:16 PM
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Default Re: Othaglot and Cane - Story Thread

You can test php functionality by creating a file named "test.php", adding the following code to it, and uploading it to the server:

Code:
<?php
$hello = "Hello ";
$ds = "Dogscoff.";
echo $hello.$ds;
?>


The output should look like this page.
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  #237  
Old April 10th, 2005, 07:10 PM
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Default Re: Othaglot and Cane - Story Thread

*BUMP*

ANyone read this latest chapter?

El_Phil, how did you get on with the rest?
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  #238  
Old April 10th, 2005, 08:08 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Othaglot and Cane - Story Thread

Yes, but it's so very short and its single point is long expected. What's to comment on? Why didn't he tell us how he learned she was alive? Why isn't he dead if he discovered her? You'd think that would make for quite a story...
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  #239  
Old April 11th, 2005, 03:59 AM
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Default Re: Othaglot and Cane - Story Thread

Well I can safely say that many hours were enjoyable wasted when I really, really should of been working.

Excellent read, but I would of prefered to start reading it ohhh... in about two days time when I should have some spare time.
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  #240  
Old April 11th, 2005, 04:54 AM
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Default Re: Othaglot and Cane - Story Thread

Quote:
Baron Munchausen said:
Yes, but it's so very short and its single point is long expected. What's to comment on? Why didn't he tell us how he learned she was alive? Why isn't he dead if he discovered her? You'd think that would make for quite a story...
Yeah alright then. All those revelations come next, but I just couldn't bring myself to hide Frasier's news (however long expected) in the middle of a chapter. It deserves to be at the end of a chapterwhere it belongs, with a big dramatic "DUN DUN DUNNNNN!!!! Tune in next week* for the next thrilling installment of..."

*Yeah, I know, weekly installments, as opposed to sporadic spurts of writing every 4 months or so would be great, but I know myself too well to ever promise anything like that. Rest assured though, I'm working on Chapter 34 today. That much I can promise.
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