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  #21  
Old October 14th, 2011, 03:53 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: Tiny Cataclysm - Awaiting pretenders

Excellent, will get my pretender in when I am home in about 6 hours. :-)
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  #22  
Old October 14th, 2011, 09:23 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: Tiny Cataclysm - Awaiting pretenders

So I've got the following mods turned on when I make my pretender, I assume that this is correct based on the first post:
* CBM 1.92
* Cataclysm
* Streamers and Standards (Llamas version)
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  #23  
Old October 14th, 2011, 11:27 AM
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Bullock Bullock is offline
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Default Re: Tiny Cataclysm - Running

Well it sounds good.

And the game is started ! Good luck gentlemen.
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  #24  
Old October 15th, 2011, 07:44 PM

jimbojones1971 jimbojones1971 is offline
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Default Re: Tiny Cataclysm - Running

Well, found that province (its in normal games too, not just cataclysm) that is defended by three air mages well stocked with air gems - orb lightning madness!

I am pleased to say though that, through a combination of using sermon of courage to get my heavy infantry to fight to the death, and mass archer fire plus some judicious smiting from my prophet, we were able to prevail. Having said that, of the 27 heavy infantry that went into the fight ... one survived. (The archers got a much better deal of it, not even one got wounded much less died.)

So I have made the surviving unit of heavy infantrymen into our royal guard, and deployed them back to the capital where they can spend their remaining years being feted for their bravery and fed peeled grapes by semi-naked female (or male - we are an open minded people!) admirers.
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  #25  
Old October 15th, 2011, 09:14 PM
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Default Re: Tiny Cataclysm - Running

Haaa it s good to know there is still heroes in this world.
Long live to him.
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  #26  
Old October 17th, 2011, 04:56 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: Tiny Cataclysm - Running

Is anyone else finding that their heavy infantry have a lifespan somewhat shorter than a fruit fly?
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  #27  
Old October 17th, 2011, 02:35 PM

dojango dojango is offline
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Default Re: Tiny Cataclysm - Running

Quote:
Originally Posted by jimbojones1971 View Post
Is anyone else finding that their heavy infantry have a lifespan somewhat shorter than a fruit fly?
Which ones? Both the light infantry and heavy infantry are called heavy on the recruiting screen. I seem to have an acceptable attrition rate on the true heavies.
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  #28  
Old October 18th, 2011, 03:29 PM
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Default Re: Tiny Cataclysm - Running

Why the hell my stupid lonely commander has to follow my cavalry and die ...
Why doesn't he stand peaceful at the rear of the field and wait the job to be done... ?

Aaaah damn bunglers...
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  #29  
Old October 19th, 2011, 11:17 PM

jimbojones1971 jimbojones1971 is offline
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Default Re: Tiny Cataclysm - Running

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Originally Posted by dojango View Post
Quote:
Originally Posted by jimbojones1971 View Post
Is anyone else finding that their heavy infantry have a lifespan somewhat shorter than a fruit fly?
Which ones? Both the light infantry and heavy infantry are called heavy on the recruiting screen. I seem to have an acceptable attrition rate on the true heavies.
The "light" heavy infantry are just dead men walking. The other ones are doing OK, but I find that my typical battle ends with the few surviving heavies fleeing the field while my ranged guys mow down the enemy and win the day with contemptuous ease.
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  #30  
Old October 20th, 2011, 02:19 PM

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Default Re: Tiny Cataclysm - Running

Found a bugged site. Shambler City. Scout's honor, I won't recruit any of those free Wild Ettins (0 gold, 1 resource). If anyone else sees one of those sites, I guess we'll have to have a gentlemen's agreement not to take advantage?

It's not game-breaking, the units aren't mega-overpowered or anything, but they're free, which is probably not working as intended.
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