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  #21  
Old March 1st, 2005, 08:46 PM

msew msew is offline
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Default Re: Team Game Starting

Quote:
rabelais said:
Then random order on nation picks, with symmetry for the teams as a whole.

Rabe
Well so far there have been no over laps in nation picking.

What nation are you wanting to play?
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  #22  
Old March 1st, 2005, 08:47 PM

msew msew is offline
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Default Re: Team Game Starting

Quote:
rabelais said:

I suggest random teams to make it a level playing field for those of us, who are rusty or new to the team concept.


heh I think this is first time for all of us.
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  #23  
Old March 1st, 2005, 09:04 PM

rabelais rabelais is offline
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Default Re: Team Game Starting

Quote:
msew said:
Quote:
rabelais said:
Then random order on nation picks, with symmetry for the teams as a whole.

Rabe
Well so far there have been no over laps in nation picking.

What nation are you wanting to play?
Depends what is available. I'd love Jotun, for example. They do start fast.

I might make do with some other lesser nation if need be. Arco or Machaka perhaps. But I didn't realize we were actually picking yet.

Rabe
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  #24  
Old March 2nd, 2005, 03:58 AM

quantum_mechani quantum_mechani is offline
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Default Re: Team Game Starting

Rules clarification: does the no life drain rule apply to native life drain attacks(i.e. vampires)?
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  #25  
Old March 2nd, 2005, 05:08 AM
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Arralen Arralen is offline
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Default Re: Team Game Starting

Houserule Lifedrain
As you can't take it away from them, it would mean banning a whole lot of units, ok, some units. What I'm against.

AFAIK all(?) those units have range-0 as they attack "bare-handed". That gives other units the chance to repel, and damage isn't that high as well (STR I think, while all life drain weapons are at least at STR+3..)

It would mean banning the spell as well, what can only be done for the first 5 turns of combat, so it wouldn't work.


suggested houserule: No bane venom charm !
It's still bugged and gives Exp for killed civilians..


Map choice
I would prefer 12 prov/player as well (72 overall), but how many maps are there in that size?
Mmmh, I could do a special version of Parganos - by cutting of some provinces from the upper edge !?

game settings proposal
Indies 7+, research at least difficult, sites 45-

My choice of nation:
Either Man, Machaka or TC.
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  #26  
Old March 2nd, 2005, 05:45 AM

msew msew is offline
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Default Re: Team Game Starting

Quote:
quantum_mechani said:
Rules clarification: does the no life drain rule apply to native life drain attacks(i.e. vampires)?
natural life drain is fine.

The idea of banning life drain is to stop the silliness of SCs just being utterly unstoppable by themselves. This is basically due the fact the devs are morons and combined hp regen and fatigue regen into one ability called: "Lifedrain"
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  #27  
Old March 2nd, 2005, 05:47 AM

msew msew is offline
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Default Re: Team Game Starting

Quote:
rabelais said:

I might make do with some other lesser nation if need be. Arco or Machaka perhaps. But I didn't realize we were actually picking yet.

Rabe

people have just been listing what they want to play.


i.e. if there are no overlaps then we don't have to do a run off / random choice etc etc
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  #28  
Old March 2nd, 2005, 07:10 PM

Ironhawk Ironhawk is offline
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Default Timing

Timing:
Ok, I have a really important question: when are we playing on Sunday? So that people can know when to show up in irc. I would propose:

11:00am Pacific Time (PT)

Which works out to 2pm for east coast US and 8pm for Arralen (who is +1 GMT I believe?).

IRC:
Additionally, I have noted that everyone is posting regularly except for GriffinOfBuerring. I PM'd him yesterday to see if he had an irc client (i know everyone else does) but I havent heard back from him. As this is a team game, we can't handle 1 player deciding not to show up...

Maps:
Also, about maps: doesnt Aran only have 80 provs? 100 maybe? I cant check right now. How many does Sundering have?

Teaming:
I propose that we play a 3x3 team game. With only 2 teams, there will be no double-teaming, or waiting around clamming/fetishing for hundreds of turns. It will just be a straight up slugging match!
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  #29  
Old March 2nd, 2005, 09:21 PM

msew msew is offline
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Default Re: Timing

Quote:
Ironhawk said:

Teaming:
I propose that we play a 3x3 team game. With only 2 teams, there will be no double-teaming, or waiting around clamming/fetishing for hundreds of turns. It will just be a straight up slugging match!
agree
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  #30  
Old March 2nd, 2005, 10:02 PM

rabelais rabelais is offline
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Default Re: Team Game Starting

Quote:
msew said:
Quote:
rabelais said:

I might make do with some other lesser nation if need be. Arco or Machaka perhaps. But I didn't realize we were actually picking yet.

Rabe

people have just been listing what they want to play.


i.e. if there are no overlaps then we don't have to do a run off / random choice etc etc
Of course. I guess what I meant was, I'd need to know who my partners were, and consult with them before I knew what I was playing.

Then again, maybe I should just get a Wyrm and go to town, but it seems like collaboration is part of the idea

Rabe the Wondering if magic sites are going to be 45ish or ~70 as originally suggested.
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