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  #21  
Old December 6th, 2004, 09:17 PM
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Soapyfrog Soapyfrog is offline
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Default Re: Fools Lament III (modded) - Recruiting Now!

shhhh...
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  #22  
Old December 6th, 2004, 10:03 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

I'd like to try Pythium.
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  #23  
Old December 6th, 2004, 10:20 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Ahem does the starting sites in Orania Nasty Ed. overplace the default national sites? I hope not.
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  #24  
Old December 6th, 2004, 10:52 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

the only one it replaces that I know of is IF and BF ulm, base ulm is uneffected, just starta game with your nation on that map, see what you get.

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  #25  
Old December 6th, 2004, 11:23 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Something makes me think Cohen is getting serpent pythium, I dunno what makes me think that though.
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  #26  
Old December 6th, 2004, 11:28 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
Cohen said:
Ahem does the starting sites in Orania Nasty Ed. overplace the default national sites? I hope not.
If you are playing a variant theme with more buildings in the capital than the default theme, it might. Easist way to find out is to make a quick pretender and check.
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  #27  
Old December 7th, 2004, 02:41 AM

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Default Re: Fools Lament III (modded) - Recruiting Now!

When are you planning on starting? My computer's power supply and/or motherboard died, so I'll have somewhat limited access for the next few days. But I could install the game on another computer.

Also I really wanted to try Carrion Woods but Pangaea is taken... Who's left? Atlantis, R'lyeh, Machaka, Mictlan, Ctis, and Vanheim. I've never done Machaka, Vanheim, or non-Miasma Ctis, so one of those might be interesting.

I'll think about it. Let me know when you want to start and don't worry about waiting for me.
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  #28  
Old December 7th, 2004, 02:43 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Recruiting slow, it seems, so its quite likely we wont start before the end of the week.

No huge rush. I am toying with the idea of integrating the latest changes from Zen's spellmod in any case.
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  #29  
Old December 7th, 2004, 02:47 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

I'm toying with the idea of upgrading to the latest Version, downloading the map and the mod and signing up for this game, since 3 nations I'm sort-of familiar with (R'lyeh, Machaka, C'tis) are still up for grabs.

Don't wait for me, though, it's a lot of mucking around to get myself back up to speed in this game, and I may not get around to it.
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  #30  
Old December 7th, 2004, 09:35 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

I would like to take Vanheim
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