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  #61  
Old July 27th, 2018, 04:43 AM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

So thanks to some help from Aeraa and DRG, I figured out how to post images a bit more correctly:

Some screenshots from some of the scenarios I am creating in progress...

Villers-Bocage:


Paw of the Tiger:


Singling:


Para drop


Brody 2 (put up on that thread):


Higher Ground:


Higher Ground 2:



Not all screenshots were at the new zoom levels so sorry about that, took them in the 'heat of battle' so to speak...
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  #62  
Old July 27th, 2018, 11:56 AM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

A few more from playtesting (have the next batch of 10 just about ready to zip and ship):

Among the Hedgerows:


Hell on Wheels:


Out of the Mist:


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  #63  
Old August 1st, 2018, 09:21 AM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Some more screen shots from my playtests of my scenario creations (some new camo repaints thanks to DRG tips):

Villers-Bocage 6pds hitting em:


Japanese vs. Pilipino Scouts:


Russians bogged in mines:


Tigers re-camo-ed in the Bulge:


Tigers re-camo-ed in Villers-Bocage PM:


Tunisian Panzers re-camo-ed:


PSW 221's re-camo-ed in Italy:


Congestion in Singling (smoke off, could not see anything on the map with it on lol):


What happens when you move your A0 to close and he gets hit with 155 OBA:


Autumn Panthers:


Honey's and Sherman's on the move:


Recon, what lies ahead beyond?


Hidden Zooks!


Winter Panthers and Tigers, oh my...
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  #64  
Old August 1st, 2018, 10:05 AM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

FYI that Icon 1234 you used for "Autumn Panthers" has been changed to


......and the Trucks have been redone as well
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  #65  
Old August 1st, 2018, 10:51 AM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Thanks Don, could you list what 1234 was changed to? (the number). Also with the trucks. I have been 'poking' around, and found that one.
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Old August 1st, 2018, 05:31 PM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Quote:
Originally Posted by zovs66 View Post
Thanks Don, could you list what 1234 was changed to? (the number). Also with the trucks. I have been 'poking' around, and found that one.
1234 was changed to the icon I showed you.......THAT is now 1234

as for the trucks........ IDK what icon number is that one as they all have been upgraded AFAIK that one you showed has been revised and upgraded and does not exist any longer
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  #67  
Old August 1st, 2018, 05:50 PM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Cool they can roll out with the next release next year. The Icon's I selected for now are fine, unless the scenarios don't auto update or some-such.

thanks again.
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  #68  
Old August 1st, 2018, 07:18 PM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

If you have changed an icon the "changed" flag is set and that is the icon number that will be used in perpetuity.....if the icon has not been changed the scenario will take whatever icon is currently being used by that unit in the OOB so in the case of the trucks if that is an icon I have "bypassed" in that it was left in the SHP files but another series is being used in the OOB's then that is the one that will show up in your scenario and as far as I can tell that one you used has been changed a bit but not enough to change is applicability to that unit. For that one it was a redo of the canvas top but the medium trucks have a new series that is sized better than the old ones
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  #69  
Old August 2nd, 2018, 03:50 PM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Couple of more, interesting shots.

AI (with waypoints) had a nice surprise for me:


Road of death:
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  #70  
Old August 15th, 2018, 10:26 AM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

A few more play-testing shots...

















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