.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star and the Crescent- Save $8.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #61  
Old October 1st, 2011, 04:48 AM

DeadlyShoe DeadlyShoe is offline
Corporal
 
Join Date: Nov 2010
Posts: 107
Thanks: 4
Thanked 5 Times in 5 Posts
DeadlyShoe is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Woops, last post is bogus. Loaded an old test game and forgot to change mods before starting a new game; CMB 1.7something was enabled instead.
Reply With Quote
  #62  
Old October 1st, 2011, 07:28 AM

Mightypeon Mightypeon is offline
Second Lieutenant
 
Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
Mightypeon is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Imho, buffing the Formorian National units a bit could be quite usefull and fitting.
There is simply no (apart from militias if you want to drag out a Siege) incentive to ever hire non Cap Formorian National Units.
Reply With Quote
  #63  
Old October 1st, 2011, 07:07 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Most of the giant nations are like that. They're all very cap-centric. Fomoria is actually probably better off than most of them.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #64  
Old October 1st, 2011, 08:16 PM

Mightypeon Mightypeon is offline
Second Lieutenant
 
Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
Mightypeon is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Yeah, Fir Bolgs are quite cool, I think Formoria is the only Giant Nation were the small ones are "better" than the big ones though
Reply With Quote
  #65  
Old October 4th, 2011, 08:22 AM

Question Question is offline
Corporal
 
Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Question is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

I dont know if this is a bug, but i was using early Ermor, and had 5 arch bishops + the heroe Innocentius. All of them set to heal for 30+ turns, but they never healed any afflictions at all, and Innocentius's recuperation nevver worked either.
Reply With Quote
  #66  
Old October 4th, 2011, 08:30 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Conceptual Balance Mod v1.92

Perhaps the afflictions were caused by old age? Old age afflictions can't be healed, except by using the Chalice or Gift of Health.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #67  
Old October 4th, 2011, 08:44 AM

Question Question is offline
Corporal
 
Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Question is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

How do you tell if they were getting afflictions from old age and not something else?

My pretender, prince of death, got 3 afflictions but couldnt get rid of them either...
Reply With Quote
  #68  
Old October 4th, 2011, 08:50 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Conceptual Balance Mod v1.92

Oh - he's undead. You can't heal afflictions on undead either.

I'm not sure whether it's that you can't heal afflictions on old people, or the game actually knows where the afflictions came from. If the latter, there's no way of knowing where they came from other than memory.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #69  
Old October 4th, 2011, 09:07 AM

Question Question is offline
Corporal
 
Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Question is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

If you cant heal afflictions on undead, how can they get afflictions in the first place?

I dont understand why a "never healing chest wound" would affect an undead creature that heals through magic anyway...
Reply With Quote
  #70  
Old October 4th, 2011, 09:20 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Conceptual Balance Mod v1.92

Well just for clarity this is all base game behaviour, not related to CBM in any way.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:14 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.