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  #81  
Old April 27th, 2012, 08:11 AM

llamabeast llamabeast is offline
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Default Re: Blood stones and MR

If Bwaha wins I will obviously roll back the CBM changes so that version 1.93 will be just a copy of vanilla.
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  #82  
Old April 27th, 2012, 08:39 AM
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Soyweiser Soyweiser is offline
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Default Re: Blood stones and MR

Quote:
Originally Posted by rdonj View Post
You won't be proving much of anything if it's just a random duel.
I think the idea was just a general game with gemgens. (I'm however wondering if playing with the awesome gods, endgame, and heroes mods might not be more fun. Or just modding gemgens back into cbm. (Which would break a few nations ).
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  #83  
Old April 27th, 2012, 08:46 AM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Blood stones and MR

I think the goons have done a few games with awesome gods but with otherwise vanilla settings, so gem gens and hammers are still around.
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  #84  
Old April 27th, 2012, 09:22 AM
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Default Re: Blood stones and MR

Awesome Items removes gemgens, and adds new ones, research level 9, costing 20 gems. But each path gets a gemgen.
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  #85  
Old April 28th, 2012, 06:14 AM

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Default Re: Blood stones and MR

Quote:
Originally Posted by llamabeast View Post
If Bwaha wins I will obviously roll back the CBM changes so that version 1.93 will be just a copy of vanilla.
I think that's for the best llama.

Just think of how light your future CBM workload will be!

Plus any CBM complaints can be sent straight to IllWinter.

Win Win!

I also get my hammers back!

Win Win Win!!!

Do it.

Do it now.

The community commands you.

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  #86  
Old April 28th, 2012, 07:18 AM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Blood stones and MR

maybe you should just roll back to dominions 2 because clearly they did things better back in the utopian past of 2003
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