Re: Soviet tank crew survival.
Keep in mind however that it is a top attack weapon.
In the real world the final dive might not typically be vertical or nearly vertical but it might happen at angles of 30° or 40° or whatever from the vertical, which means greater LOS thickness.If the game engine, when dealing with top attack weapons, simply matches the warhead penetration capabilities against the top armor without factoring this factor then the missile would be more powerful than it should actually be.A solution would be reducing the warhead penetration to match a typical angle of attack.
I have run a few calculations and I found out that a 45 penetration could indeed be the outcome of a 60 warhead hitting at an approximatively 40° angle from the vertical.Take the results with caution however, the game may work in a different way or others sources gave different values for the warhead.However a 450mm warhead would be pathetic for the conventional attack profile,if you had to use it that way, so a 600mm warhead would make more sense in the real world.
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