.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 29th, 2007, 06:17 AM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Neutral pack ( 1.20 released)

I'll keep the first part of this post updated with information on, and downloads of this mod

This mod adds four new neutral races to your games of space empires V, for some pictures of these new races, scroll down a few posts.

The latest version of the mod should be downloadable from here:
download Neutral Pack 1.20
This basic version of the neutral pack is only compatible with stock games, and games with unnamed's AI mod or FQM or a combination of those gametypes. Download the mod compatability addon below if you want to use the Neutral pack in other mods.

Installation:
Just unzip the files into the empires directory of the stock game, or if you want to use this with FQM or unnamed's mod into the empires directory of that mod (if it's different)

If you want to use the neutral pack with mods other than stock, FQM or unnamed's AI mod you will need this file:
download mod compatibility addon for Neutral Pack 1.20

This addon will make the Neutral pack work under any SEV mod, if that mod has a working default AI. The addon however does not support custom speech files, if you want to play a game of standard SEV or a game with Fyron's quadrant mod (FQM) or unnamed's AI mod, you will not need this patch, and you're better of using just the neutral pack itself.

Installation:
This is not a stand alone mod, you will need the neutral pack itself for this patch to work, so first make sure that you have downloaded and extracted the neutral pack itself into the \empires directory of your space empires V folder.

If so, you can extract the mod compatability addon into the empires directory of the mod that you want to play, everything should work fine now.

----------------------------------------------------

-original post:

Here's the first version of the Neutral pack, this add-on adds two new neutral races to SEV: the Jirwick and the Othosk. The Jirwick were released earlier in a seperate download, but this version has some patches for them. the Othosk are a new race.`

The Neutral Pack should be compatible with any mod that has working default AI files.
To install just unzip the contents of the .zip file into the \empires directory of seV, or if you want to use it in a mod, into the \empires directory of that mod.


I hope to release a patch that adds a custom speech file soon, but I will need to compile AI files to get that to work. I'm going to wait with that untill the new SEV patch is out, to avoid having to go through the whole process twice.
Also this speechfile patch will not be mod-compatible, I'll have to make seperate versions for each mod.

Here's a preview for the portrait of one of the new neutral races, the Othosk, a small preview of the Jirwick is in my avatar.
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #2  
Old November 22nd, 2007, 03:57 PM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: Neutral pack 1.00

Version 1.10 of the Neutral pack is released.
This version will add three new neutral races to your games. It should be compatible with any mod that has a working default AI.

You can download it here:
http://www.shrapnelcommunity.com/thr...?Number=566279

A preview of the new Tjondrelm race portrait can be found at:



changelist since version 1.00:
version 1.10:
- Added the Tjondrelm neutral race.
- Fixed some graphical artifact issues with the Othosk flag set.
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #3  
Old November 22nd, 2007, 09:45 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Neutral pack 1.00

They look cool.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #4  
Old December 28th, 2007, 04:21 PM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: Neutral pack 1.00

Version 1.20 of the neutral pack is available.
This basic version of the neutral pack is only compatible with stock games, and games with unnamed's AI mod or FQM or a combination of those gametypes.

I hope to upload a mod compatability add-on soon for those people that want to use the neutral pack with other mods.

Installation:
Just unzip the files into the empires directory of the stock game, or if you want to use this with FQM or unnamed's mod into the empires directory of that mod (if it's different)

Changes since the last version:

- Note : The neutral pack is now only compatible with Stock games, unnamed's AI mod and FQM or a combination of those gametypes. Downloading a mod compatibility add-on is required for other mods.
- Added the Hoverwort neutral race
- Added a custom speech file for the neutral pack races.

Download the mod here:
download Neutral Pack 1.20

Here's a picture of the new race:

__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #5  
Old December 28th, 2007, 05:04 PM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: Neutral pack 1.00

The mod compatability addon for 1.20 is available:
download mod compatibility addon for Neutral Pack 1.20

This addon will make the Neutral pack work under any SEV mod, if that mod has a working default AI. The addon however does not support custom speech files, if you want to play a game of standard SEV or a game with Fyron's quadrant mod (FQM) or unnamed's AI mod, you will not need this patch, and you're better of using just the neutral pack itself.

Installation:
This is not a stand alone mod, you will need the neutral pack itself for this patch to work, so first make sure that you have downloaded and extracted the neutral pack itself into the \empires directory of your space empires V folder.

If so, you can extract the mod compatability addon into the empires directory of the mod that you want to play, everything should work fine now.
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #6  
Old December 28th, 2007, 06:32 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Neutral pack 1.00

Those pictures have actually got me interested in neutral races.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #7  
Old December 29th, 2007, 08:39 AM

Siirenias Siirenias is offline
Corporal
 
Join Date: Dec 2005
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
Siirenias is on a distinguished road
Default Re: Neutral pack 1.00

Me, too. If I weren't gearing up to do a multiplayer game soon, I'd probably add these. I love neutral races! Give them some solid technology and make a construction yard world in their space, and you have yourself a spider hole if anything hits the fan.
Reply With Quote
  #8  
Old December 30th, 2007, 03:09 PM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: Neutral pack 1.00

I didn't care much for neutrals in SEIV since the other AI empires did not know what to do with them, which gave an advantage to the player.

In most SEV mods however, the AI has learned to deal with alien populations, so they too can take advantage of conquering weaker races. The main reason for making neutral races is however the simple fact that it would take me ages to complete shipsets for all these races :-), and even with neutral races switched off, it will give you some extra race portraits to choose from during game setup.
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2020, Shrapnel Games, Inc. - All Rights Reserved.