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  #901  
Old November 8th, 2003, 04:55 AM
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Default Re: STM "Final v1.7.5" Discussion

My Dominion fleet has desimated the Breen and taken most of the Cardassian territory. The Borg are defeated and so are the klingons. I rock!
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  #902  
Old November 8th, 2003, 01:33 PM

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Default Re: STM "Final v1.7.5" Discussion

See Atrocities it is a very good Mod
ahhh defeating the Borg, fun
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  #903  
Old November 10th, 2003, 02:24 AM
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Default Re: STM "Final v1.7.5" Discussion

Ya lots of fun.
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  #904  
Old November 10th, 2003, 03:09 PM

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Default Re: STM "Final v1.7.5" Discussion

Playing 1.30 as the Federation and I noticed when I click the Upgrade button in the construction queue screen that my HoloCenters are being upgraded to Urban Pacification Centers.

Thanks again for this mod.
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  #905  
Old November 10th, 2003, 04:16 PM
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Default Re: STM "Final v1.7.5" Discussion

Thanks, I will look into this now. I suspect this might be the case with a few facilities and components. The more people play the more we find these quirks and can get them fixed. Thanks again.

Any one interested in making a new splash screen or final game screens?

Let me know.
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  #906  
Old November 10th, 2003, 04:29 PM
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Default Re: STM "Final v1.7.5" Discussion

Finally started playing this mod over the weekend. It's very good. However, I was playing the Federation, and every race I came into contact with eventually declared war on me. No matter what I did. Is this standard, or just that no one likes the Federation?
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  #907  
Old November 10th, 2003, 04:45 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by gregebowman:
Finally started playing this mod over the weekend. It's very good. However, I was playing the Federation, and every race I came into contact with eventually declared war on me. No matter what I did. Is this standard, or just that no one likes the Federation?
It is a draw back of SEIV I am afraid. The AI will always eventually declare war upon the Human player. We can modify the Politics file a bit but that doesn't really do much from what I have seen.

The diplomacy, politics, and relations in SEIV have been a big complaint of mine since the game was released. I am sure that SE V will be much better in this regard. In the mean time we have to make do.

You can if you want switch to the AI players and make peace again. But the chances are that they will declare war upon you once you turn them back over to AI control.
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  #908  
Old November 10th, 2003, 04:47 PM
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Default Re: STM "Final v1.7.5" Discussion

I hope to have the latest Version out by the end of the week so please keep the bug reports and suggestions coming.

[ November 10, 2003, 14:53: Message edited by: Atrocities ]
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  #909  
Old November 10th, 2003, 07:56 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
quote:
Originally posted by gregebowman:
Finally started playing this mod over the weekend. It's very good. However, I was playing the Federation, and every race I came into contact with eventually declared war on me. No matter what I did. Is this standard, or just that no one likes the Federation?
It is a draw back of SEIV I am afraid. The AI will always eventually declare war upon the Human player. We can modify the Politics file a bit but that doesn't really do much from what I have seen.

The diplomacy, politics, and relations in SEIV have been a big complaint of mine since the game was released. I am sure that SE V will be much better in this regard. In the mean time we have to make do.

You can if you want switch to the AI players and make peace again. But the chances are that they will declare war upon you once you turn them back over to AI control.

Hmm, thanks for the info. Maybe I'll try playing the Klingons or the Romulans next.
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  #910  
Old November 11th, 2003, 12:38 PM
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Default Re: STM "Final v1.7.5" Discussion

Waaaa I can't put armour on my Federation ships. This may have been fixed (I'm playing a multi 1.25 game) The Federation Ablative armour restriction of 2 per ship applies to regular armour too if you have both on. is this the way it's supposed to be?

I think they may have the same family or something. I can put on say 5 regular armour then if I add just one abblative armour I get the message 'only 2 components of type Federation Ablative armour allowed'
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