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  #161  
Old September 2nd, 2010, 06:25 PM

Valerius Valerius is offline
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Default Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!

Ok, I'm about to start recruiting for the second game. I'll attach the revised mod there.

Squirrelloid, I basically copied and pasted the blood magic section from your balance mod. I made a few changes in costs to some units and removed spells that didn't fit these game settings but it's largely the same. Also, I removed Jade Knives but left SDRs in.

LDiCesare, would you be willing to test the mod like you did last game? That helped catch several errors. Also, I marked you down for Ulm - please let me know if you want to stay with Mictlan.

Since we aren't going with preset fort locations this time I allowed the deleterious (or potentially so) sites back in. The only banned sites are 30%+ Conj./Blood and all Constr. sites.
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  #162  
Old September 3rd, 2010, 02:58 PM

LDiCesare LDiCesare is offline
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Default Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!

Yes, I'll gladly test. Just tell me where it is, and I'll download it. And Ulm is fine.
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  #163  
Old September 3rd, 2010, 05:08 PM

Valerius Valerius is offline
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Default Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!

Thanks! The new game is called Battleground and I've attached the mod to the first post.
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