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  #1  
Old August 31st, 2005, 01:01 PM

ioticus ioticus is offline
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Default Movement bug? Please review these turn files

I moved 2 armies from 2 provinces to attack a single enemy held province that was adjacent to both, but only one of the adjacent provinces attacked the enemy province while the other army (the larger one with my pretender) apparently did not move. As a result, I lost nearly the entire army, including my prophet

The three provinces in question are 75, 63 and 70. Attached to this post are the 2h and turn files for my orders.

Could some please review the files for my orders and the results to tell me what happened? Thanks.
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File Type: rar 376757-Octopus_Overlords.rar (45.7 KB, 84 views)
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Old August 31st, 2005, 01:02 PM

ioticus ioticus is offline
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Default Re: Movement bug? Please review these turn files

Attached to this post is the turn file for the results of the previous turn's orders.
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File Type: rar 376759-marignon.rar (32.9 KB, 75 views)
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  #3  
Old August 31st, 2005, 01:17 PM

Zooko Zooko is offline
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Default Re: Movement bug? Please review these turn files

Is this in the 2x2x2x2x2 game? Because if so I shouldn't look. Unless you say it is okay for me to do. :-)
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Old August 31st, 2005, 01:34 PM

ioticus ioticus is offline
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Default Re: Movement bug? Please review these turn files

Quote:
Zooko said:
Is this in the 2x2x2x2x2 game? Because if so I shouldn't look. Unless you say it is okay for me to do. :-)
No, it's the Octopus Overlords game. So anyone in that game please don't look
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  #5  
Old August 31st, 2005, 04:23 PM
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sushiboat sushiboat is offline
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Default Re: Movement bug? Please review these turn files

One of the Pretender's crossbowmen had two afflictions, a chest wound and a limp. When I click on the movement stat in the unit info, it says Army Map Movement Speed is 0.

If that is indeed the problem, it is annoying that the arrow on the strategic map indicates that the army movement is possible.
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Old August 31st, 2005, 06:35 PM

ioticus ioticus is offline
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Default Re: Movement bug? Please review these turn files

Quote:
sushiboat said:
One of the Pretender's crossbowmen had two afflictions, a chest wound and a limp. When I click on the movement stat in the unit info, it says Army Map Movement Speed is 0.

If that is indeed the problem, it is annoying that the arrow on the strategic map indicates that the army movement is possible.
I don't think that's it, because all non-leaders have an army map movement of zero.
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Old August 31st, 2005, 08:49 PM

Molog Molog is offline
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Default Re: Movement bug? Please review these turn files

Perhaps your enemy tried to move into the province your god was in and pushed that army back or something?

With me all crossbowman have mapmove of 2.
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Old August 31st, 2005, 09:01 PM

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Default Re: Movement bug? Please review these turn files

Quote:
Molog said:
Perhaps your enemy tried to move into the province your god was in and pushed that army back or something?

With me all crossbowman have mapmove of 2.
I never heard of that. I thought that movement into an enemy location always results in a battle, either in the original location or the location you move into.

The crossbows have a map movement of 2 but since they can't lead armies their army map movement rate is zero.
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Old September 1st, 2005, 01:37 PM

Turin Turin is offline
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Default Re: Movement bug? Please review these turn files

I guess this happened:
First the game checks the movement between him and your pretender army.
His army wins and wants to move to your pretender´s province, your pretender armyies´ orders get overwritten to defend, because the battle should take place in the province held by your pretender´s army.

Then the game checks the movement between your secondary army and his main army. Your army wins, his armies´ movement orders get overwritten to defend and we get the turnfile you got.

Note that your scout made it through with his sneaking orders, which would fit with my guess.
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Old September 5th, 2005, 07:48 PM

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Default Re: Movement bug? Please review these turn files

Quote:
Turin said:
I guess this happened:
First the game checks the movement between him and your pretender army.
His army wins and wants to move to your pretender´s province, your pretender armyies´ orders get overwritten to defend, because the battle should take place in the province held by your pretender´s army.

Then the game checks the movement between your secondary army and his main army. Your army wins, his armies´ movement orders get overwritten to defend and we get the turnfile you got.

Note that your scout made it through with his sneaking orders, which would fit with my guess.
Your explanation makes sense, from a mechanics standpoint, but it seems there should be a provision in the code for a case like this, because it doesn't make sense that the army would just sit there and not move. Can Illwinter comment on this?
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