Quote:
okiN said:
Might work, but the required dominion for a rebellion would have to be pretty high to keep it balanced.
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Not necessarily. If the attacks never happen unless its a high Dominion, then you'd rarely see this take useful effect in the game. Rather, I think it would be balanced more by the scale of the uprising than its frequency. If there is a 5% chance of an uprising in a province with only 1 enemy candle, it doesn't necessarily mean that its unbalanced, because if that province has at least 5 PD, it will be fine.
Good points, Tyrian. I was thinking the scale would be something like this: for every 1 candle of enemy dominion, the rebelling force should be beaten off by an average PD of 5. I also think the uprising chance should be slightly effected by dominion strength, though. Maybe 1% per candle. Also, unrest increases this percentage according to this scale:
1 - 10: 10%%* increase
11 - 20: 20%% increase
21 - 30: 30%% increase
31 - 40: 40%% increase
...etc
* - %% means an increase of the increase; not a direct increase.
Example:
A turmoil-3 province with 10 enemy dominion* and 100 unrest would have a 38% chance of an uprising per turn. [10% (Dominion) +9% (Scales) x 200% (Unrest) = 38%]
Example:
An order-3 province with 10 enemy dominion* and zero unrest would have a 0% chance of an uprising per turn. In fact, order-3 with zero unrest cannot even have an uprising unless the enemy dominion level has reached 10 or higher. [10% (Dominion) -9% (Scales) x 100% (Unrest) = 1%]
Example:
An order-0 province with 10 unrest and 10 enemy dominion* would have a 11% chance of an uprising per turn. [10% (Dominion) +0% (Scales) x 110% (Unrest) = 11%]
* -- This attack would require an average of 35 PD to fight off (this takes into account that PD levels after 20+ give double the troops)
Keep in mind that these examples use enemy Dominion levels of 10, which is someone being absolutely steamrolled by enemy Dominion.
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