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  #21  
Old November 16th, 2012, 10:14 PM

duff duff is offline
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Default Re: Marine River force in Vietnam

That's a fair point. I'll include a fixed core option when I do version 1.1
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  #22  
Old November 17th, 2012, 01:08 AM
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Default Re: Marine River force in Vietnam

In my humble opinion,i think its best to have a fixed core and limited repair/build pts.,for an challenging campaign.
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  #23  
Old November 18th, 2012, 04:48 AM

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Default Re: Marine River force in Vietnam

And I appreciate the suggestion that difficulty for the campaign come from limited repair points. It seems more consistent with the way the marines went about fighting in Vietnam and embodies the theme which runs through the text that while some casualties are expected they must be kept to a minimum.

On that topic - are the briefings useful and flavorful and debriefings flavorful?
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  #24  
Old November 27th, 2012, 08:19 AM
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Suhiir Suhiir is offline
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Default Re: Marine River force in Vietnam

Quote:
Originally Posted by duff View Post
Suhir - the briefing was intended to convey "Don't go up the road!". When I re-read it without an Australian use of words I'm guessing "roll up" suggested rolling in tanks rather than just "go to". I'll reword the briefing - you're supposed to land at the dock in your boats. Thanks for the advice about the amount of mines, with luck one of those after battle reports will give an amount of mines recovered so I can keep it a bit more real.

With the fist battle - Would it be more realistic to remove the "extra" troops and add challenge by shortening time? When I playtested I found the artillery support pretty much left all the VC in the village unable to shoot and I don't want to make it a cakewalk (Whereas doctrine tries to make Decisive victory with minimal casualties the result as much a possible).
Given the terrain it takes more then half the scenario to simply reach the objective village (assuming you don't just motor in and land at the docks).
You could cut say 10-15 turns if they player didn't have the counterattack force to deal with.


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In my humble opinion,i think its best to have a fixed core and limited repair/build pts.,for an challenging campaign.
I very much agree.
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  #25  
Old December 28th, 2012, 02:41 AM

glaude1955 glaude1955 is offline
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Default Re: Marine River force in Vietnam

Hello Duff,
When do you edit your changes due to our various observations? (fixed core force, few repair points)
It's a good campaign idea
Regards
Yves
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  #26  
Old December 28th, 2012, 06:31 AM

duff duff is offline
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Default Re: Marine River force in Vietnam

I'm working on an updated version slowly. I'm getting some more specific info on people's opinions. Hope to put version 1.1 out in 2-3 weeks. Any new feedback in the meantime would be appreciated.

Last edited by duff; December 28th, 2012 at 06:41 AM..
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  #27  
Old January 22nd, 2013, 07:27 AM

glaude1955 glaude1955 is offline
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Default Re: Marine River force in Vietnam

Hello Duff,
Thank you for your shipment.
I understood why it was not working.
Sending in your Delta and the last new folder, files C025s000.dat to C025s008.dat were not included in your zip. I hope you do not change your basic scenarios for Epsilon
By installing your first campaign Epsilon then modifying it with new file folder, it works. The first scenario is exciting, but I did get a marginal victory ...
Fortunately my losses are not too serious but I have to start the campaign as you programmed it needed a decisive victory to advance to the next step. It is a field that I do not know, I let myself be surprised by the hexagons of water levels that transform units inflatable boat. And a boat does not support balls!
By fiddling the files in the editor, I arranged for whatever the outcome, I go directly to the following scenario. To me avoid losses if I want to go far.
thank you

Regards

Yves
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  #28  
Old January 22nd, 2013, 02:49 PM

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Default Re: Marine River force in Vietnam

Error of post !
Sorry

Yves
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