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  #71  
Old June 5th, 2007, 08:39 AM

thejeff thejeff is offline
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Default Re: MA Ulm help

Black Servants have life drain right? I'd drop Firebrand and stick with the native life drain.

Luck Amulet instead of the Medallion. Horror Helm if you can.
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  #72  
Old June 5th, 2007, 03:12 PM

Shovah32 Shovah32 is offline
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Default Re: MA Ulm help

Correct me if im wrong but black servants still have only 13 MR correct? Not a particularly good idea to invest alot in a low health, low mr undead unit.
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  #73  
Old June 5th, 2007, 05:55 PM

mivayan mivayan is offline
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Default Re: Quickness

Quote:
Rytek said:
Sloth 3 is a no brainer because White centaurs are so cheap resource wise compared to black centaurs and the white centaurs are just as effective vs independents for early expansion.
nitpick: black and white centaurs are *identical*. And both cost 12 res. LA lacks the sweet non-sacred 12-resource centaur warriors though.

Ydirbut - an amulet of antimagic is nice if facing priests or astral nations.
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  #74  
Old June 5th, 2007, 06:43 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Quickness

Amulet of antimagic is nice, period, when building any kind of thug, sc, etc. just for the fact that so many deadly abilities-petrification, charm, etc. are blocked by high MR.

If you've got a unit under 15 MR minimum, you shouldn't build it (give it items, make it a prophet, empower it, etc.) without including atleast 1 MR boosting item.
Personally, I like my SCs to have over 20.
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  #75  
Old June 5th, 2007, 06:48 PM

Shovah32 Shovah32 is offline
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Default Re: Quickness

22 Seems a fairly good number. Its certainly not unstoppable(as my batteries of magic monkeys casting soul slay will tell you) but it makes you resistant to most basic mages and pretty much makes sure you wont get blasted to death when raiding(unless they are prepared for 22 MR they probably wont have anything on hand straight away to deal with it).
It is annoying, however, when one of your SCs with 22 MR, full resistances, regen, huge reinvigoration and various other buffs goes against a single B3F1(or W1) caster and dies at the cost of 2 blood slaves.
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  #76  
Old June 16th, 2007, 07:31 PM

General_Jah General_Jah is offline
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Default Re: Thuggity Thug [efficient thug builds]

Quote:
Meglobob said:
Quote:
lch said:
Quote:
Meglobob said:


Come to the dark side...
Things like that desperately needs Boots of Quickness!

That's a very nice looking map you got there in the background, where can I get it?
The jade armour gives quickness.

Its Faerun (Edi's fix), check out the Dom3 scenarios, maps and mods subforum.

Quote:
FaceLess said:
I guess the 10 encumbrance also requires the current boots and medaillon to keep him going
The script for this guy is Charm, charm, charm, charm, charm, cast spells. Charms the only spell he can cast, so guess what he does?

With the quickness he casts 2 charms per combat round at +5 penetration. This costs 10 enc, the boots give 4 reinvig. So in the first 17 combat rounds he casts 34 charm spells. He then slows down somewhat due to being over 100 enc.
forgive my noobness but how does this guy cast charm? It takes nature 3 right?
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  #77  
Old June 16th, 2007, 07:45 PM
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Amhazair Amhazair is offline
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Default Re: Thuggity Thug [efficient thug builds]

It's the helmet. The guy is wearing the artifact Crown of Overmight or somesuch, which allows you to cast the charm spell.
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