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  #21  
Old July 27th, 2008, 07:15 PM
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Meglobob Meglobob is offline
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Default Re: Repel is broken.

Quote:
calmon said:Well look at shields. They are 'bugged' in the same way. A comander with a parry 8(or 9?) shield can survive thousands of archer shooting against him. There is only an insignificant chance of a hit and each parry is like you parry the first arrow.

I agree that this is somehow illogical.
Works that way in the film 300 as well. So dominions got it spot on.
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  #22  
Old July 27th, 2008, 07:17 PM

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Default Re: Repel is broken.

Quote:
Meglobob said:
Quote:
calmon said:Well look at shields. They are 'bugged' in the same way. A comander with a parry 8(or 9?) shield can survive thousands of archer shooting against him. There is only an insignificant chance of a hit and each parry is like you parry the first arrow.

I agree that this is somehow illogical.
Works that way in the film 300 as well. So dominions got it spot on.
you said it before I could

braveheart, same thing.
speaking of repel mechanics...
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  #23  
Old July 27th, 2008, 07:34 PM

mivayan mivayan is offline
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Default Re: Repel is broken.

Quote:
calmon said:Well look at shields. They are 'bugged' in the same way. A comander with a parry 8(or 9?) shield can survive thousands of archer shooting against him. There is only an insignificant chance of a hit and each parry is like you parry the first arrow.

I agree that this is somehow illogical.
Nah, that concept I like. I imagine pythium infantry moving in a turtle formation with shields in front and above. Arrows are too fast to react to, you just hide under the shields and hope for the best. Thus the first arrow has the same chance as the last.

(though yes, a sc holding a parry8-shield above his head to block arrows while also using it to block melee attacks is funny. But nevermind that).

Has anyone ever seen dragonflies from swarm kill an armed guy?
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  #24  
Old July 27th, 2008, 08:59 PM

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Default Re: Repel is broken.

Yes, apparently they killed a marshmaster with a skull staff rather handily. We believe this is due to his lower attack (than a towering SC like an archdevil).
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  #25  
Old July 28th, 2008, 12:17 AM

konming konming is offline
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Default Re: Repel is broken.

Parry 8 or 9 is bigger than a tower shield and should protect someone from all arrows of one direction, which is the majority of cases in dominions battles. One arrow or 20 arrows does not make a difference, they all hit the shield. Now shooting from different directions, OTOH, is another question.

More troublesome, is that shield bonus applied to all melee. If you block one attack, or attack from one direction, you are unlikely to use shield on other attacks.
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  #26  
Old July 28th, 2008, 02:13 AM

Renojustin Renojustin is offline
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Default Re: Repel is broken.

Melee attacks are different in that they reduce Defense by 2 for each additional attack, thereby fulfilling a more realistic model. So I think that everyone is happy with that.
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  #27  
Old July 28th, 2008, 05:00 AM

calmon calmon is offline
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Default Re: Repel is broken.

Well i don't think its logical just to have a big shield to be protected from all arrows regardless the shield holder is a simple comander or a hero. You can even totally surrounded by enemies and they miss you.

Thats the reason why long range weapons are irrevelant (besides some autoeffect weapons) in lategame.

I wished more dependencies to the abilities of the bearer. A high precision shooter should be able to hit even a shielded target, but precision helps only to hit a special field but you still automiss (99,999%) a high parry target.

The shield parry value should also be modified by a bearer ability (maybe defence?) to reflect heroic or just dumb reactions. Not every 30 gold commander is a 300 hero!

So enough offtopic
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  #28  
Old July 28th, 2008, 06:05 AM

Agema Agema is offline
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Default Re: Repel is broken.

I noticed this in one of the Worthy Heroes games where my opponent cast a swarm against Beowulf, and all the dragonflies went Pop!

Nevertheless, I've also seen swarm cast effectively in MP games where it has caused a lot of disruption to an army. There may be a bug here, but Swarm has not been rendered useless.

As for deflecting 68 million arrows, I could draw attention to, say, the film Hero. It's not entirely out of character with legendary achievement.
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  #29  
Old July 28th, 2008, 07:01 AM

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Default Re: Repel is broken.

Hmmm, I guess you didn't watch that one all the way through.
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  #30  
Old July 28th, 2008, 07:19 AM

Agema Agema is offline
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Default Re: Repel is broken.

[spoilers within for the film Hero]


The assassin refuses to kill the emperor because he is persuaded that the emperor is the best hope for China and will bring peace and rule fairly by law. Consequently, he (and the emperor) believes the emperor must enforce the law and execute him for the attempted assassination: he dies willingly for his belief in justice and the emperor.
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