.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 24th, 2007, 06:24 PM

CelestialGoblyn CelestialGoblyn is offline
Corporal
 
Join Date: Oct 2006
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
CelestialGoblyn is on a distinguished road
Default Thuggity Thug [efficient thug builds]

I saw there's a threas about super combatant builds for pretenders and it mentions how it is harder to outfit SC's than mere 'thugs'.

But myself, I know next to nothing about thugs. So those of you who are already experienced, please share your thug builds as an example?

It doesn't have to be anything fancy, just what it pays off to add to an army when going to war against your first enemy...
Reply With Quote
  #2  
Old May 24th, 2007, 06:38 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Thuggity Thug [efficient thug builds]

When I think of a thug, I don't think so much of them supplementing armies, more as lone raiders. Like the classic black servant with armor and maybe a luck pendant.
Reply With Quote
  #3  
Old May 24th, 2007, 06:57 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Thuggity Thug [efficient thug builds]

What's your Pretender, what nation are you playing, and what magic paths are you using?
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #4  
Old May 24th, 2007, 07:09 PM

CelestialGoblyn CelestialGoblyn is offline
Corporal
 
Join Date: Oct 2006
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
CelestialGoblyn is on a distinguished road
Default Re: Thuggity Thug [efficient thug builds]

Quote:
quantum_mechani said:
When I think of a thug, I don't think so much of them supplementing armies, more as lone raiders. Like the classic black servant with armor and maybe a luck pendant.
Okay, tell me more. I'm really new to some aspects of the game. Black servant with armour and luck pendant? And how do I use him? Get few of them and attack? Attack who? 'quite well defense' provinces?

Quote:
What's your Pretender, what nation are you playing, and what magic paths are you using?
Well, many. At the moment I'd be especially interested in tips for the following:
LA Ulm with blood&death pretendder
EA C'Tis with an all-path pretender
EA Ermor with an earth pretender
MA Ermor with a death pretender
LA Marignon with a fire&astral pretender
Vanheim with a water&earth pretender
Reply With Quote
  #5  
Old May 24th, 2007, 07:49 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Thuggity Thug [efficient thug builds]

Quote:
CelestialGoblyn said:


Okay, tell me more. I'm really new to some aspects of the game. Black servant with armour and luck pendant? And how do I use him? Get few of them and attack? Attack who? 'quite well defense' provinces?

Use them to raid whoever you are at war with, generally raiding thugs rely on stealth or flying to dodge defending armies. Even the weakest thugs are usually capable of taking out 1-20 points of PD for most nations.

Of those nations you mention, by far the easiest to thug with is Vanhiem, your recruitable commanders with the right bless hardly even need equipment to tackle a lot of PD. Even without a bless, you might try something like girdle of might/luck pendant/frost brand, cast mistform and attack in battle. Of course the exact setup varies based on your indy mage availability and the randoms on your mages.
Reply With Quote
  #6  
Old May 24th, 2007, 09:51 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Thuggity Thug [efficient thug builds]

Quantum_mechani, I'm quite a bit new, also, but that strat may be useful in my current C'tis vs. Ulm game. With a black servant thug, versus PD, how many thugs would you recommend and what level of construction research?

As to specifically which toys, I'll enjoy figuring that out for myself. But I'd rather not sacrifice my rare astral gems before their time. So.. Trinkets enough? Or do I need lesser or greater, etc.

Thank you.
Reply With Quote
  #7  
Old May 24th, 2007, 10:25 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Thuggity Thug [efficient thug builds]

Two really nice low level items to forge are Pendant of Luck and Amulet of Antimagic. They're both Astral 1. You can forge them as soon as you have the construction and the gems, and they're incredibly useful.

Ring of the Warrior is superb if you've got blood-it's equal to the amulet and pendant in general usefulness throughout the game. Ring of Warning is probably the 4th corner of decent low-level misc. magic items. The 10 guards are nice, but the patrol bonus helps you tax your citizens into the ground for extra gold.

Snake-ring is great to put on thugs that can't use weapons, or have life-drain since it gives 100% poison resistance and poison touch.

Black Bow of Botulf is a good weapon, and it's low level.

Eye of aiming is great in combination with a magical bow, when you're thugging, just understand that it curses your thug, so make sure he's using his bow in the back of your army.

Axe of sharpness is a good choice if you're going to have your thugs dual-wield, since the damage is high and they're short weapons. 2 of them plus a ring of the warrior on an assassin can really increase your kill-factor. Serpent Kryss is better though, if you have nature magic, unless you're attacking someone with good armor or poison resistance.

The enchanted pike isn't a bad weapon either, because of the high length and the fact that it's magical. It's great if you're going up against etherial forces or have to guard against horrors. Thorn staff is good here too.

Copper Plate is decent low level armor, as is Fire Plate, depending on what you want to resist.

Horror helmet is probably the best low level hat around, but I find Horned helmet useful at times too.

Avoid boots, until you can forge atleast Greater magical items. They're basically a waste, except for Birch Boots-absolutely great-and Boots of the Behemoth, and they're only sometimes useful for some nations-EA Atlantis is the top one.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #8  
Old May 24th, 2007, 10:53 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Thuggity Thug [efficient thug builds]

Quote:
Lazy_Perfectionist said:
Quantum_mechani, I'm quite a bit new, also, but that strat may be useful in my current C'tis vs. Ulm game. With a black servant thug, versus PD, how many thugs would you recommend and what level of construction research?

As to specifically which toys, I'll enjoy figuring that out for myself. But I'd rather not sacrifice my rare astral gems before their time. So.. Trinkets enough? Or do I need lesser or greater, etc.

Thank you.
Well, at a very basic level the black servant thug can be done with just black steel armor from construction 0. Regardless of your build, you will want some kind of body armor, but everything else is more or less optional. Ulm has some pretty good PD though, so unless they are setting it very low you might want a helm and shield too, and the barkskin amulet is another very handy option. The one thing definitely do not want to do is replace the servant's life drain weapon, that's what will keep him going during long fights.

HoneyBadger: Ranged weapon wielding commanders are not generally considered thugs, and combining them with any other equipment apart from eyes of aiming is usually a waste.
Reply With Quote
  #9  
Old May 25th, 2007, 01:45 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Thuggity Thug [efficient thug builds]

You wouldn't consider a Jotun herse armed with a thunder bow and an eye of aiming a thug?

I wouldn't consider him an SC by any means, but just because it's ranged, what's the difference between that and a thug?
If there is a difference, what's the terminology?
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #10  
Old May 25th, 2007, 01:52 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: Thuggity Thug [efficient thug builds]

Just my view, but a thug is likely to be fighting alone and usually hand to hand. They need to be able to dish it out, but also need to be able to take it. The thunder bow might well clean out PD in the set up your describing, but what happens if the enemy units reach him and fight hand to hand?

The Jotan with bow is a good unit, but a support unit.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.