.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old August 7th, 2005, 07:50 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: SE V Video on 3dGamers

Sure. You can see them in some screen shots here and there


Oh, cool, hadn't noticed that ;D
Reply With Quote
  #22  
Old August 7th, 2005, 08:05 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: SE V Video on 3dGamers

I dislike the compression they used. Makes the game look like a cheep Nintindo 8bit system game.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #23  
Old August 7th, 2005, 08:06 PM

MightyPenguin MightyPenguin is offline
Private
 
Join Date: Feb 2005
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
MightyPenguin is on a distinguished road
Default Re: SE V Video on 3dGamers

Quote:
Imperator Fyron said:Actually, it is. That video has a lot of frames deleted for file size considerations.
Nice.
Reply With Quote
  #24  
Old August 7th, 2005, 08:12 PM
AAshbery76's Avatar

AAshbery76 AAshbery76 is offline
Corporal
 
Join Date: Dec 2000
Location: England
Posts: 155
Thanks: 0
Thanked 0 Times in 0 Posts
AAshbery76 is on a distinguished road
Default Re: SE V Video on 3dGamers

Does this mean the game is nearly done.A media push suggests this.
Reply With Quote
  #25  
Old August 7th, 2005, 08:24 PM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: SE V Video on 3dGamers

Quote:
A ASHBERY said:
Does this mean the game is nearly done.A media push suggests this.
No, but the retail release of SEIV is coming up some time next month.
Reply With Quote
  #26  
Old August 7th, 2005, 08:37 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE V Video on 3dGamers

Let's hope nobody gets the two confused LOL... I mean SE4 is a great game but if you're expecting a graphical treat along the lines of SE5, well it might be a bit of a disappointment
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #27  
Old August 7th, 2005, 08:41 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE V Video on 3dGamers

For the "jerkiness," I was talking about rotating and panning and such. But some of it is a result of using the mouse wheel, which is not a smooth, continuous operation. Much of the jerkiness stems from having to move the finger on and off the wheel.

Ed Kolis said:
Let's hope nobody gets the two confused LOL... I mean SE4 is a great game but if you're expecting a graphical treat along the lines of SE5, well it might be a bit of a disappointment


The next few months on the forums are going to be very interesting...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #28  
Old August 7th, 2005, 08:45 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: SE V Video on 3dGamers

Quote:
Ed Kolis said:

OMG... did I just see the bolts fired by a Jraenar ship hit a CueCappa base and cause its rotation to alter in a REALISTIC way as it blew up???

That looked like the standard Starfury-style death to me..
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #29  
Old August 7th, 2005, 09:57 PM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: SE V Video on 3dGamers

Quote:
Atrocities said:
I dislike the compression they used. Makes the game look like a cheep Nintindo 8bit system game.
Hey! I happened to like the original 8bit NES!

But yeah, the compression left a bit to be desired... cutting down what I'm assuming was 1024x768 resolution to what looks like 640x420, and making everything look fuzzy in the process. Then the temporal compression left parts of the video and ghosts for a second or so after a "scene switch". It would have been a little better I think if they cut down a bit more of the color depth, had 800x600 rez, and let the file size get to around 200MB to kill the temporal effects.

But it's still cool.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #30  
Old August 7th, 2005, 09:57 PM
TheDeadlyShoe's Avatar

TheDeadlyShoe TheDeadlyShoe is offline
Corporal
 
Join Date: Aug 2004
Posts: 88
Thanks: 0
Thanked 0 Times in 0 Posts
TheDeadlyShoe is on a distinguished road
Default Re: SE V Video on 3dGamers

It looked like there were a lot of explosions being caused by non-visible projectiles (at least non-visible int he video). Perhaps the visible projectiles were actually missiles?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.