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  #261  
Old September 21st, 2006, 05:01 AM
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Kamog Kamog is offline
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Default Re: Diplomacy

Occasionally, some of the graphics mess up and look like this. Then I quit and restart the game and it's OK.

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  #262  
Old September 21st, 2006, 06:12 AM

FaultyAirlock FaultyAirlock is offline
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Default Re: SE5 Demo Bug Reports

I'm not sure where you got the idea that "cautiously optimistic" means anything other than what it is; optimism tempered with realism. And concerning "negative buzz"; almost all the comments so far (including my own) have been positive...

I'm not expecting a bug-free game, or a perfectly balanced game, and I'm CERTAINLY not expecting a game that's exactly like SEIV (because if it WAS exactly like SEIV, I'd just play that instead; it's more stable and I already own it). All I'm really interested in is the game-breaking bugs being fixed... and I'm quite certain Aaron will be able to at least squash the worst of them before it goes gold.
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  #263  
Old September 21st, 2006, 07:18 AM

wrongshui wrongshui is offline
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Default Re: SE5 Demo Bug Reports

Kamog are you running in safe memory mode? It fixed the graphical issue for another guy which looked just like yours.
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  #264  
Old September 21st, 2006, 07:57 AM

AMF AMF is offline
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Default Re: SE5 Demo Bug Reports

I have some similar problems, I found that they're usually confined to one of the dialog windows, and if I close that window (using the ESC key) and then reopen it, it's fine.
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  #265  
Old September 21st, 2006, 09:54 AM
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Kamog Kamog is offline
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Default Re: SE5 Demo Bug Reports

Thanks, I tried the 'safe' mode and it seems better; so far the graphics has not messed up.
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  #266  
Old September 21st, 2006, 10:56 AM
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TheDeadlyShoe TheDeadlyShoe is offline
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Default Re: SE5 Demo Bug Reports

I landed troops on a aplanet, but when it went into ground combat the terrain was black and there were no buildings. My troops killed the lone militia trooper and the combat ended but the planet was still enemy. I then noticed it was quoting an entirely unknown planet name.

I was getting that same hting every turn so that game was pretty much kaput.
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  #267  
Old September 21st, 2006, 11:02 AM
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Ragnarok Ragnarok is offline
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Default Re: SE5 Demo Bug Reports

Quote:
Kamog said:
Thanks, I tried the 'safe' mode and it seems better; so far the graphics has not messed up.
Safe mode is the best fix for this problem. I had the same issue. However, you can also fix it by opening a small program, such as calc, and when your graphics mess up in SEV simply alt-tab to the calc program and then back to SEV. It fixes it for a short period but not for long.

Safe mode is the best fix.
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  #268  
Old September 21st, 2006, 12:19 PM
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Default Re: SE5 Demo Bug Reports

At the end of a turn, it displays a warning "100% research points unspent" even though I have scrapped all my research facilities and have 0 research points.

Same thing happens for intelligence. It displays the points unspent warning even if you don't have any intelligence points to spend.
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  #269  
Old September 21st, 2006, 12:22 PM

StarShadow StarShadow is offline
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Default Re: SE5 Demo Bug Reports

I've noticed that as well. I think they should kill those warning if you have no points to spend. After all, a warning that 100% of 0 research/intel is unallocated, is rather pointless...
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  #270  
Old September 21st, 2006, 12:26 PM
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Kamog Kamog is offline
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Default Re: SE5 Demo Bug Reports

How to do you get Solar Generator facilities (from crystalline tech) to work? I built a Solar Generator on my home planet and it doesn't generate any resources at all. In fact, I have less resources per turn after building it because the facility uses maintenance.

Before building the solar generator:
production: minerals=49593, organics=5616, radioactives=5664
maintenance: 3680 / 400 / 0

After building the solar generator:
production: minerals=49593, organics=5616, radioactives=5664
maintenance: 4280 / 1000 / 600

This is my home system and there is a sun in the system. Is this a bug or is there some way to get it to work?
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