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  #221  
Old January 23rd, 2007, 02:45 PM

calmon calmon is offline
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Default Re: Atlantis

The mod says:

#selectspell "Siege Golem"
#researchlevel 7
#fatiguecost 1500
#end

If this brings the casting costs down to 0 maybe there are other spells with the same problem.

For example:
#selectspell "Juggernaut Construction"
#fatiguecost 1500
#end

What does the spell show when try to cast it FAJ? 0 or 20 earth gems.
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  #222  
Old January 23rd, 2007, 06:31 PM
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FAJ FAJ is offline
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Default Re: Atlantis

Shows nothing. Missing the line for gem cost.
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  #223  
Old January 23rd, 2007, 08:53 PM

Turin Turin is offline
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Default Re: Atlantis

hmm it´s fixed in cbc 1.00, but the version linked in the starting post still has fatiguecost 15, which translates into 0 gems. You could make a gentleman´s agreement to forge a 15gem item for each golem summoned and to throw that one away.

By the way any feedback on the changed heroes?
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  #224  
Old January 23rd, 2007, 09:19 PM

Evilhomer Evilhomer is offline
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Default Re: Atlantis

Or better yet, he could alchemise 20 earth gems to astral (becomes 10 astral) and then make those astral into earth gems (5 left). Then he would have lost 15 gems (if that is the cost of the golems) ....
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  #225  
Old January 23rd, 2007, 10:49 PM

Ironhawk Ironhawk is offline
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Default Re: Atlantis

How critical is it to your strategy to have these golems FAJ? Its a slippery slope to ask someone to do an action that cannot be checked by any other player. At least if we say "no one can build any more seige golems" or a similar blanket statement other players can provide a check & balance via thier existing scouting of that players nation.
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  #226  
Old January 24th, 2007, 11:27 AM
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FAJ FAJ is offline
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Default Re: Atlantis

They aren't even that good, I just won't make them anymore. I thought maybe they generated earth gems because my economy wasnt dented by summoning them. A blanket statement of nobody making them anymore is fine with me. In fact, I already have about 5, so I think its fair for others to make up to 5, no? They are just thugs with extremely low defense and attack skill, with seige(100).

As for being critical to my strategy; if I HAD a stratagy I wouldn't be doing as poorly as I am now .
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  #227  
Old January 25th, 2007, 02:57 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Atlantis

If I decide to create siege golums, I will find a way to throw away the amount of gems they are supposed to cost.
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  #228  
Old January 25th, 2007, 09:11 PM

calmon calmon is offline
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Default Re: Atlantis

T'ien Ch'i and Oceania seems to be inactive. Maybe we could find some sub for them.
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  #229  
Old January 26th, 2007, 05:23 AM

Folket Folket is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I have been wonder for some time now. Why is 120 and 167 not water provinces?
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  #230  
Old January 26th, 2007, 05:28 AM

Folket Folket is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I also have great problem with site searching. The autocast is not working very good.
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