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  #31  
Old January 10th, 2024, 01:34 AM

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Default Re: [WIP] Campaign - 29th Infantry redux

If you choose to fight, you get no repair points and will do one more battle. AFTER that battle you get repair points again. If you feel like your force is too weak, you can skip it (they did it in real life). Then you dont play that battle and immediately get the repair points. You will completely skip that level then.
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  #32  
Old January 10th, 2024, 10:58 AM
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Default Re: [WIP] Campaign - 29th Infantry redux

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If you choose to fight, you get no repair points and will do one more battle. AFTER that battle you get repair points again. If you feel like your force is too weak, you can skip it (they did it in real life). Then you dont play that battle and immediately get the repair points. You will completely skip that level then.
I have my force to 100%. Then i fight
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  #33  
Old January 10th, 2024, 12:23 PM

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Default Re: [WIP] Campaign - 29th Infantry redux

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Quote:
Originally Posted by Ts4EVER View Post
If you choose to fight, you get no repair points and will do one more battle. AFTER that battle you get repair points again. If you feel like your force is too weak, you can skip it (they did it in real life). Then you dont play that battle and immediately get the repair points. You will completely skip that level then.
I have my force to 100%. Then i fight
Good! If you succeed, you will have beaten the historical result.
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  #34  
Old January 11th, 2024, 11:39 AM

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Default Re: [WIP] Campaign - 29th Infantry redux

As promised earlier, these are the extracted maps from the campaign for use in generated battles. I deleted the campaign specific map texts and most of them are without pre-placed battle damage.
All were made with the venhola tool based on satellite data. They use slots 500 - 514.
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File Type: zip 29thReduxMappack.zip (1.82 MB, 69 views)
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  #35  
Old January 12th, 2024, 12:56 AM
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Default Re: [WIP] Campaign - 29th Infantry redux

Another marginal victory but with many fewer casualties. I lost two tanks that I moved unnecessarily. The enemy's anti-tank tanks were well-positioned and strong.


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  #36  
Old January 15th, 2024, 08:14 AM
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Default Re: [WIP] Campaign - 29th Infantry redux

The next battle I had marginal victory. My troops were a meters to take the last three goals (three targets together on the map's SW). The casualties were scarce. As it was too late I finished the game and did not get screenshots. But I'm already in the next battle.
A detail to consider the auxiliary troops is that the balls are not associated with their respective company commanders. I had to associate by hand. And it seems to me that the same thing happened in another previous battle.
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  #37  
Old January 15th, 2024, 10:38 AM

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Default Re: [WIP] Campaign - 29th Infantry redux

You mean the platoons are not assigned to the company HQ?
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  #38  
Old January 15th, 2024, 01:17 PM
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Default Re: [WIP] Campaign - 29th Infantry redux

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You mean the platoons are not assigned to the company HQ?
Yeah. Auxiliary troops. The core force is fine
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  #39  
Old January 15th, 2024, 03:41 PM

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Default Re: [WIP] Campaign - 29th Infantry redux

Alright, will add it to my list of issues to fix, thanks!
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  #40  
Old February 1st, 2024, 09:55 AM

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Default Re: [WIP] Campaign - 29th Infantry redux

Any news on the playthrough? I know that scenario you are at is pretty tough, but if you feel you won't win without wrecking your force, you can just consolidate whatever ground you've won (it's what they did in real life).
Anyway, I also pulled out three scenarios from the campaign. They overwrite scenarios 430 - 432 with their updated versions.
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File Type: zip 29thInfantryReduxStandalone.zip (193.4 KB, 14 views)
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