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  #1  
Old October 7th, 2010, 10:47 PM
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Default Sweden Inf ATGM teams

These seem to carry a diffrent ammo load to most in game.
Most seem to have 2 some 3 rather than the more normal 4 loadout.
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  #2  
Old October 8th, 2010, 06:04 AM
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Default Re: Sweden Inf ATGM teams

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Originally Posted by Imp View Post
These seem to carry a diffrent ammo load to most in game.
Most seem to have 2 some 3 rather than the more normal 4 loadout.
There definitely seems to be an anomaly there. We will check that in the winter review.

Andy
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Old October 8th, 2010, 08:51 AM
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Default Re: Sweden Inf ATGM teams

Most nation have inf atgm teams that are three men and carry four missles. Swedens teams are generally 2 men with an ammo load of 2 but there is one team with 3 men and three missles and one team is 3 men with four missles.

There are roughly 6 other nation that have some two man teams as well but a quick look suggests all of those have the same 4 ammo load as the three man teams and that's what the review needs to be centred on.


Don

Last edited by DRG; October 8th, 2010 at 09:11 AM..
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Old October 9th, 2010, 04:46 AM
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Default Re: Sweden Inf ATGM teams

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...rather than the more normal 4 loadout.
Originally Obat 066 had inf ATGM teams with crew 4, ammo 4.
It was changed in later updates when many ammo systems, like auto cannons etc were reduced.

Crew 4, ammo 4 is probably closest to the actual organisation while keeping team size, vulnerability etc reasonable in game terms.
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Old October 9th, 2010, 07:48 AM
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Default Re: Sweden Inf ATGM teams

As just playing with modern times when ATGMs are common increasing the team to normal 3 (or 4) would make sense.
They come with their own vehicle one each in the OOB & a 3 man team would stop them being able to share all but MRV with a squad, forcing the need for own taxi.
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Old October 9th, 2010, 02:25 PM
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Default Re: Sweden Inf ATGM teams

Crew 2, ammo 2 could, however, also be justified.

The ATGM Section (Pansarvärnsrobotgrupp) was normaly a 6 or 7 man section, but in addition to the ATGM launcher it carried a LMG and a Grg (Carl Gustav RR). If one wanted to portray such a formation crew 2, ammo 2 would not be unresonable for the ATGM team IMHO...
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Old October 9th, 2010, 06:48 PM
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Default Re: Sweden Inf ATGM teams

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Originally Posted by wulfir View Post
Crew 2, ammo 2 could, however, also be justified.

The ATGM Section (Pansarvärnsrobotgrupp) was normaly a 6 or 7 man section, but in addition to the ATGM launcher it carried a LMG and a Grg (Carl Gustav RR). If one wanted to portray such a formation crew 2, ammo 2 would not be unresonable for the ATGM team IMHO...
The Soviets (and clients) have this with sagger teams already - an RPG is carried by the missile team to cover the minimum range of the ATGM. About 4 men AFAIR with 4 missiles and 4 RPG rounds.

2 round ATGM teams are a pain for the human to resupply, and the AI simply wont. One major reason for the ~4 round ATGM load 'standard'.

Your formation could be done with a formation consisting of a standard load 4 round ATGM team, paired with a 3-4 man size 0 security team equipped with LMG and a MAW.

Andy
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Old October 9th, 2010, 07:43 PM
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Default Re: Sweden Inf ATGM teams

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Your formation could be done with a formation consisting of a standard load 4 round ATGM team, paired with a 3-4 man size 0 security team equipped with LMG and a MAW.
True, I suppose, unless a size 0 unit with both LAW and MAW weapon slots is deemed too strong...?
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Old October 9th, 2010, 11:07 PM
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Default Re: Sweden Inf ATGM teams

Not sure if applies but W Germany uses 6 man ATGM squads in Marder/Puma formations, size 1 3 ammo for ATGM if I remember correctly.
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Old October 9th, 2010, 11:16 PM
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Default Re: Sweden Inf ATGM teams

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Originally Posted by Imp View Post
Not sure if applies but W Germany uses 6 man ATGM squads in Marder/Puma formations, size 1 3 ammo for ATGM if I remember correctly.
Those are pzgr mech inf with a MILAN, not inf-AT.

There is no particular reason to have MAW or ATGM as separate teams as non slot 1 weapons if the OOB designer does not want to do it that way. (Inf SAM not in a proper team can be a problem with e.g. EW (they must have 0, which is fine for people untrained with SAM I think) and not reaction firing if not a proper inf-SAM element - default max range is the slot 1 rifle.)

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