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  #1  
Old March 11th, 2007, 01:36 AM
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Fyron Fyron is offline
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Default FQM Quadrant Shapes

What shape of quadrant would you like to see added to FQM?
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Old March 11th, 2007, 01:58 AM

Tnargversion2 Tnargversion2 is offline
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Default Re: FQM Quadrant Shapes

A spiral with a dense center that has several radiating arms.
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Old March 11th, 2007, 05:05 AM
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Default Re: FQM Quadrant Shapes

Here is my first attempt at a logarithmic spiral shape:

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Old March 11th, 2007, 08:04 AM

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Default Re: FQM Quadrant Shapes

That's nice !
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Old March 11th, 2007, 10:52 AM

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Default Re: FQM Quadrant Shapes

How about something more ala this:


The picture is from MoO3, but you get the idea. I.e., seperate arms. Not sure how hard that'll be to construct.
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Old March 11th, 2007, 10:56 AM
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Default Re: FQM Quadrant Shapes

Wow, I like the logarithmic spiral quadrant.
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Old March 11th, 2007, 12:25 PM

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Default Re: FQM Quadrant Shapes

I like the log spiral a lot, and I like the idea of a spiral arm quadrant too.
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Old March 11th, 2007, 01:02 PM

Tnargversion2 Tnargversion2 is offline
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Default Re: FQM Quadrant Shapes

Your Logarithmic spiral looks great.

Is there any way to make the arms have more width as far as instead of only one star system width strings, maybe 3 or even 4 width star system arms? Similiar to MOO3 picture. Perhaps using 255 systems?

In addition to the spiral galaxy format what about a globular cluster that has a very dense core and the further one gets away from the center the more space between the stars.

Also anyway to set up a few warp lines that a very limited but stretch over great distances connecting one corner of the map to another for example.
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Old March 11th, 2007, 02:03 PM
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Default Re: FQM Quadrant Shapes

SE5's map doesn't have enough precision to do very much with thick spiral arms, unfortunately. The map is only 67x49 squares. Plus, when I do place multiple stars into the spiral, it gets really ugly WP lines. Here is an example I had worked on last night:



Raapys:
It only takes as long as determining the a,b,c parameters for the polar logarithmic function. The real kicker is coming up with decent parameters that make layouts SE5 can work with.
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Old March 11th, 2007, 02:37 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: FQM Quadrant Shapes

What we really need is for SE to support interlinking of maps to make larger play areas.
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