.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPWW2- Save $6.00
World Supremacy- Save $8.00


Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old January 28th, 2017, 07:35 PM
SaS TrooP's Avatar

SaS TrooP SaS TrooP is offline
Join Date: Nov 2010
Location: Wodzisław, Silesia, Poland
Posts: 308
Thanks: 17
Thanked 206 Times in 70 Posts
SaS TrooP is on a distinguished road
Default Gotta AI problem here and I could use some help

This is mainly directed to fellow scenario makers.

New scenario from WW3 series is pretty much done for a while now, including 200x160 brand new map based on some satellite work. Long story short: I put quite a work to it.

But it seems I f*cked up a little bit.

First time for a while I decided to make a scenario where AI attacks from top to bottom instead of left/right.

First of all, AI ends turn with all vehicles facing right what allows player to score a lot of side shots, making this battle more pathetic rather than hardcore fun what I intended.

And secondly, AI seems to be following VERY strange paths or just driving around without any actual control over their own actions.

Can anyone help me to fix it? I would have it released and proceed to the next one, but testing is stuck for like 2 weeks now.
Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -4. The time now is 06:37 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2018, Shrapnel Games, Inc. - All Rights Reserved.