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  #31  
Old November 15th, 2006, 09:20 AM
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Default Re: Balance Mod to become Stock SEV Petition

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This time around, I would very much like to dev Starscape from scratch, but as I don't like the Stock files, I feel I don't have much choice but to base it off Balance mod.
Isn't that contradictory? How do you make it from scratch while basing it off something else, stock or otherwise?
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  #32  
Old November 16th, 2006, 01:46 AM

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Default Re: Balance Mod to become Stock SEV Petition

Quote:
Suicide Junkie said:
Quote:
This time around, I would very much like to dev Starscape from scratch, but as I don't like the Stock files, I feel I don't have much choice but to base it off Balance mod.
Isn't that contradictory? How do you make it from scratch while basing it off something else, stock or otherwise?
I don't know about you but I don't consider Stock to be a mod. The point I was making is that I was planning to do it from scratch but given the state of Stock, I wouldn't do that unless Balance replaced Stock.
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  #33  
Old November 16th, 2006, 01:58 AM

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Default Re: Balance Mod to become Stock SEV Petition

"From scratch" implies, well, from scratch. Like I'm doing with my mod- there are *no* elements of stock in it, except for the planets and some systems.
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  #34  
Old November 16th, 2006, 09:31 AM
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Default Re: Balance Mod to become Stock SEV Petition

For example, when I wrote CBmod, I did it mostly from scratch... IE, I started with a set of blank files and a couple pages of hand written notes and typed stuff in.
The mostly part is because I started with settings, intel, systemtypes and sectortypes, and merely edited them heavily.

The most difficult part of doing a mod from scratch is that you have quite a bit of work before you can do much more than load the main screen and check for typos.
The benefits of having a blank slate are quite significant if you've planned out your universe physics and balance beforehand.
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  #35  
Old November 17th, 2006, 02:05 AM

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Default Re: Balance Mod to become Stock SEV Petition

Hmm, I guess my definition of mod is different. I suppose it would be more accurate to say I had planned to develop Starscape as a mod of the stock game, rather than a total conversion. There's no need to reinvent the wheel with Starscape. I'd build it on stock, but since I'd rather have a balanced basis for my mod, it looks like I'll be using balance instead.
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  #36  
Old November 17th, 2006, 12:31 PM

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Default Re: Balance Mod to become Stock SEV Petition

Well, to get technical, what SJ is describing could be called a TC (Total Conversion), rather than a mod.
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  #37  
Old November 17th, 2006, 01:20 PM
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Default Re: Balance Mod to become Stock SEV Petition

In my terminology what SJ described is a Total Conversion. To me a Mod barrows some parts from Stock or another Mod. When I hear ‘from scratch’ it tells me that one or more files have been created from a blank text sheet. In my humble opinion and using the Mod I am working on as an example, the Components, Tech Areas, Vehicle Sizes, Governments, and Society Types are all from scratch. So basically I am just reiterating what Phoenix-D said.
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  #38  
Old November 17th, 2006, 01:40 PM

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Default Re: Balance Mod to become Stock SEV Petition

I do not think it should replace stock. It should be an additon.

Balance Mod
Stock Mod
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  #39  
Old November 17th, 2006, 02:58 PM
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Default Re: Balance Mod to become Stock SEV Petition

Total Conversion == Mod
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  #40  
Old November 17th, 2006, 05:52 PM

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Default Re: Balance Mod to become Stock SEV Petition

I just want all the game-muddling bugs fixed. < Maybe everybody could work on that first. :]
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