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  #11  
Old May 1st, 2012, 09:13 PM
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Corinthian Corinthian is offline
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Default Re: Tips for fighting misform units

In one attack. And it is 25 damage *after* protection, so thugs with high protection will never pop because of this unless he is supremely unlucky.
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  #12  
Old May 1st, 2012, 09:25 PM

Finalgenesis Finalgenesis is offline
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Default Re: Tips for fighting misform units

Quote:
Originally Posted by Shardphoenix View Post
Quote:
You'll likely want some battlefield buff of your own to match, Army of
Is it a good idea to cast Army of *Whatever* against high-air enemy?
When to use what buff I've left as exercise for the player, otherwise it'd be a 10 page guide.

But to answer your question and give another example from bbz's explanation, consider:

Eg. Mistform army is often cast through an air enabler like fairy queen for a non/weak air nation, which is quite common. For which case you'd use different buffs then say, against Caelum.
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  #13  
Old May 1st, 2012, 10:30 PM

Knai Knai is offline
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Default Re: Tips for fighting misform units

Quote:
Originally Posted by Corinthian View Post
In one attack. And it is 25 damage *after* protection, so thugs with high protection will never pop because of this unless he is supremely unlucky.
They will never pop sans bad luck without being specifically countered. Getting 25 damage through a lot of protection isn't particularly difficult with dedicated units (high attack and strength while wielding a pair of AN knives with Boots of Quickness gives a good four attempts a round, all of which have a good chance of succeeding).
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  #14  
Old May 2nd, 2012, 01:29 AM

BewareTheBarnacleGoose BewareTheBarnacleGoose is offline
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Default Re: Tips for fighting misform units

EDIT: Nevermind
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  #15  
Old May 2nd, 2012, 05:48 AM

HoleyDooley HoleyDooley is offline
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Default Re: Tips for fighting misform units

I appreciate all the tips guys. Thx muchly....to my future mistform opponents...bring it on!
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  #16  
Old May 2nd, 2012, 06:09 AM

bbz bbz is offline
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Default Re: Tips for fighting misform units

Quote:
Originally Posted by Knai View Post
Quote:
Originally Posted by Corinthian View Post
In one attack. And it is 25 damage *after* protection, so thugs with high protection will never pop because of this unless he is supremely unlucky.
They will never pop sans bad luck without being specifically countered. Getting 25 damage through a lot of protection isn't particularly difficult with dedicated units (high attack and strength while wielding a pair of AN knives with Boots of Quickness gives a good four attempts a round, all of which have a good chance of succeeding).
No all of them have 100% chance of succeeding if you are talking about the dusk dagger, since its a magical weapon it will pop the mistform with the first attack and then they will chew through the high potection in no time.
But yea that kinoff setup is good against the particular enemies specified " high protection + mistform" what you want to do though not to loose your 30gem investment(2 daggers + boots) is to have a mainline of units to take the damage initially from the thug, and to flank it from the sides with the dedicated thugs.
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