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  #11  
Old December 2nd, 2003, 06:28 PM

KRNVR KRNVR is offline
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Default Re: Having problem with Campaign 1 first mission

The component-swap-in-space thing should go onto the wishlist, as a feature of a genius engineer or such. It should be that the old component comes out, and the new one goes in, damaged 100%, and is _repaired_ in place. It would make no sense to swap shield generators during a battle, and this would prevent such nonsense.

It might also be good to limit the swapped-in component to components that are at 100% repaired _before_ the swap. Which then would suggest some capacity for repairing things in the cargo bays.

Some kind of hotkeys or drag-and-drop or both for the cargo bays would also be nice.
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  #12  
Old December 2nd, 2003, 07:07 PM
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Default Re: Having problem with Campaign 1 first mission

If you set a location where the ship is purchasable, you merely have to go to one of those locations and buy it.
(If you are already at the location, it won't update until you go somewhere else first)

Some files are reloaded during the game, and some aren't.
Maps don't... the campaign missions/triggers probably don't.
Components, stores, slotlayouts (not for existing ships, only new ships), and others do.
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  #13  
Old December 3rd, 2003, 01:18 AM

Din Ahmed Din Ahmed is offline
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Default Re: Having problem with Campaign 1 first mission

Quote:
Originally posted by Suicide Junkie:
Some files are reloaded during the game, and some aren't.
Maps don't... the campaign missions/triggers probably don't.
Components, stores, slotlayouts (not for existing ships, only new ships), and others do.
You said Main_Component are read but when I changed the settings for the weapons (added Heavy slots) it doesn't work for the weapons. Do you mean purchase a ship or weapon if I only changed the weapons config?

Or do I have to purchase a new ship before the settings get updated?

[ December 02, 2003, 23:20: Message edited by: Din Ahmed ]
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  #14  
Old December 3rd, 2003, 03:12 AM

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Default Re: Having problem with Campaign 1 first mission

Did you change an existing weapon, or add a new one? A new weapon have have to be incorperated into the stores file.
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  #15  
Old December 3rd, 2003, 06:57 AM

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Default Re: Having problem with Campaign 1 first mission

If you modify a ship's slot config, gotta buy another ship. If you add another ship, ie Cruiser IV, you've gotta add that to main_stores.txt somewehre.
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  #16  
Old December 3rd, 2003, 01:31 PM

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Default Re: Having problem with Campaign 1 first mission

Nevermind, it worked. The first time I made the change, somehow it didn't work cause the weapon shows only Light but the next time, (I just restarted the game) and the weapon actualy shows (in the description) both heavy & light. Yay...
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  #17  
Old December 3rd, 2003, 07:02 PM
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Default Re: Having problem with Campaign 1 first mission

The components available at a shop only change when you travel to a new shop. If you go back to the one you were just at, it will still have the components you sold it, and the lacking inventory from all the stuff you bought.

Once you go somewhere else and return, it will have freshly loaded components.
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  #18  
Old December 3rd, 2003, 08:25 PM
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Default Re: Having problem with Campaign 1 first mission

Or, it reloads if you quit the game completely, and restart.

It will keep the same components, even if you reload the game.
Which can transport components back in time if you sell some stuff, then reload (without quiting) from an earlier save file.
(Evil mind starts thinking of ways to transport level 25 components back to level 1 ship... Go back to earth, sell components, reload newly started game... Hmm. There is a question of how to pay for the level 25 components with level 1 cash flow...)

Since this implies that reloading does not reload all attributes of the game, one wonders what other things are not cleared on a reload, and what other evil things can be done.
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  #19  
Old December 4th, 2003, 05:20 AM

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Default Re: Having problem with Campaign 1 first mission

Darn it! It happened again! Back to the Post's subject matter... which is having problems with Campaign 1. BTW I'm using v 1.08, with a slightly modified Main_Components where Light weapons can fit in either Light or Heavy slots.

Second mission for the 1st Campaign.

-Go do 3 Pirate missions and then go to Utiri IV or (VI I forgot). Anyhows, I go to Utiti IV and get some missions for the Pirate Commerce (after paying 30K). I did 4 missions (the Last one had 2 missions that went for the same place so I got both..) then head back to the planet and No Terran Contact. AGAIN.

So I'm guessing somethings funny here... Second time its happened on my Second game too... I restarted cause first game had the same problem with the First mission.

So thinking its either one of the below:-
1) Don't go to the stated planet until completed all missions

2) Only do '3' missions (no more) then head straight back there.

Or do both. A bit too late for that now. I'll see if I got a savegame old enough to test. Any comments?
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  #20  
Old December 4th, 2003, 05:23 AM

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Default Re: Having problem with Campaign 1 first mission

Weird. I'll try testing this in a moment..
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