.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old July 21st, 2004, 05:16 PM

Ice_Sickle Ice_Sickle is offline
Private
 
Join Date: Apr 2004
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
Ice_Sickle is on a distinguished road
Default Harbinger\'s horn

I'm wondering how good the Harbinger's horn attack is vs. undead. She can cast banishment too. Is the horn better? I've watched her in attacks and haven't been able to tell. Also, how do you get her to use her horn attack. I've set her to "fire" assuming the horn is ranged and her other weapon is not.

Thanks.
Reply With Quote
  #2  
Old July 23rd, 2004, 12:29 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Harbinger\'s horn

x3 dmg vs undead. Very good, but the range is only 15 IIRC, so it might be a bit unpredictable.

Edit: if you are out of range the harbinger might decide to do things you didn't expect.

[ July 22, 2004, 23:30: Message edited by: Kristoffer O ]
__________________
www.illwinter.com
Reply With Quote
  #3  
Old January 18th, 2005, 05:07 PM

Huntsman Huntsman is offline
Sergeant
 
Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
Huntsman is on a distinguished road
Default Re: Harbinger\'s horn

So the Horn is essentially considered a "ranged" weapon? Thus if the Harbinger is scripted to Fire, and it's within range, it will use the Horn? Will it also look give priority to undead targets over non-undead? thz
Reply With Quote
  #4  
Old January 18th, 2005, 05:16 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: Harbinger\'s horn

The tac AI tries to pick target where it does more damage. Thus the 3x damage multiplier will make the harbinger prioritise undeads as long as they aren't much more spread out than other viable targets.
Reply With Quote
  #5  
Old January 18th, 2005, 05:21 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Harbinger\'s horn

I've tried it against undead hoards and it does not perform anywhere near as well as I would expect. Perhaps there is a MR check on the damage? That would explain what I have seen.
Reply With Quote
  #6  
Old January 18th, 2005, 05:24 PM

Huntsman Huntsman is offline
Sergeant
 
Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
Huntsman is on a distinguished road
Default Re: Harbinger\'s horn

Ok, thanks. How did you script them?
Reply With Quote
  #7  
Old January 19th, 2005, 12:27 AM

Duncanish Duncanish is offline
Corporal
 
Join Date: Mar 2004
Posts: 102
Thanks: 0
Thanked 0 Times in 0 Posts
Duncanish is on a distinguished road
Default Re: Harbinger\'s horn

Just straight "Fire(closest)" is how I script mine. Should place them a bit closer to the front of the fight though, else they'll default to something else and most likely get themselves killed.
__________________
My plans are always practical! It's the laws of physics that get in the way of my success!

I found out what zombies are weak against.
Oh?
Point blank annihilation.
Reply With Quote
  #8  
Old January 19th, 2005, 01:29 AM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Harbinger\'s horn

Well I hope everyone tries out the harbringer's horn and reports the results. Maybe I was wrong in my tests and they work pretty well. I have not had much success with them though.

From the stats they seem like the would be great.
Reply With Quote
  #9  
Old January 19th, 2005, 09:17 AM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: Harbinger\'s horn

I've tried. It isn't really useful at all. Even Ashen Empire skellies doesn't crumble at Harbringer's Horn.

Other thing ... why the Harbringer can't fire twice if quicknessed?
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #10  
Old January 19th, 2005, 10:20 AM
Blofeld's Avatar

Blofeld Blofeld is offline
Corporal
 
Join Date: Nov 2003
Posts: 143
Thanks: 0
Thanked 0 Times in 0 Posts
Blofeld is on a distinguished road
Default Re: Harbinger\'s horn

I've used them against Soul Gate - they cleaned squares with low tier autosummons rather neatly - there didn't seem to be MR check.
Soul Gate critters have no armour and not very high hps - effective str of harbinger's horn vs undead is 15 armor-piercing - armoured skeletons can survive that.
Harbinger's flight was a nice feature on a strategic level
Scripting was aim-fire none

Overall, a couple of Herald Lances was a better pearl investment for fighting the undead, though.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.