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  #11  
Old March 20th, 2009, 05:31 PM
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Default Re: WinSPMBT version 4.5 Upgrade patch

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Does this mean fewer direct kills/hits for arti?
What is says is what it does. Did we say anything about less kills ?? We are telling players not to be surprised if they see a "mine" appear after cluster munitions are fired because cluster muntions are notorious for leaving unexploded ordanace that can go off at the slightest touch and this is our way of simulating that. However. I know it's only a matter of time before somebody reports this as a "bug".

Don
Well if some of the ammo that could hit a vehicle do not hit the vehicle but instead turn into mines then it could mean they have less chances of hitting a vehicle than not, depending on the exact mechanics/code. It was a valid question. I don't see a reason to act this upset about my question.
I don't think its a more or less hit issue, but more of a residual effect from the bombardment. A way to take account for those extra bomblets that would have missed anyway.
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  #12  
Old March 20th, 2009, 05:38 PM
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Default Re: WinSPMBT version 4.5 Upgrade patch

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Cool ! Russian tanks the best !
So . . now that the OOB work is about done, when are you guys going to design a "Soviet/Russian" based user campaign? You could use Marek's maps and design one from the "Warsaw Pact" perspective.
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  #13  
Old March 20th, 2009, 05:57 PM
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Default Re: WinSPMBT version 4.5 Upgrade patch

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Well if some of the ammo that could hit a vehicle do not hit the vehicle but instead turn into mines then it could mean they have less chances of hitting a vehicle than not, depending on the exact mechanics/code. It was a valid question. I don't see a reason to act this upset about my question.

You where the one who read into the answer things that werte not there.

Think it through...... cluster munitions are fired. Some hit, some miss and some that miss don't explode. It has NOTHING to do with taking away from any hits that may be made on their way in and has everything to do with the ones that DO NOT hit anything and don't explode on contact with the ground and lay there on the battlefield until someone steps on or runs over them. This creates one or maybe two mines sometimes. Nobodys going to be making minefields this way and yes, one may just end up someplace that's awkward for either player

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  #14  
Old March 20th, 2009, 05:59 PM
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Default Re: WinSPMBT version 4.5 Upgrade patch

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I don't think its a more or less hit issue, but more of a residual effect from the bombardment. A way to take account for those extra bomblets that would have missed anyway.

EXACTLY



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  #15  
Old March 20th, 2009, 06:03 PM
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Default Re: WinSPMBT version 4.5 Upgrade patch

Thank you for the clarification.
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  #16  
Old March 20th, 2009, 06:53 PM
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Default Re: WinSPMBT version 4.5 Upgrade patch

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21) Missile units with stabiliser can now move a couple of hexes and still have shot(s). Previously any movement disallowed firing21
Cool ! Russian tanks the best !
oh no....i have enough problems with those tanks already!!
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  #17  
Old March 20th, 2009, 07:30 PM
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Default Re: WinSPMBT version 4.5 Upgrade patch

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oh no....i have enough problems with those tanks already!!

This will help.
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  #18  
Old March 20th, 2009, 07:56 PM
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Default Re: WinSPMBT version 4.5 Upgrade patch

Skirmisher I am assuming thats not for him to drink rather the goal of Partisan parties to smuggle across the border & leave in a place tank crews are bound to frequent in a bid to "improve" their aiming.
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  #19  
Old March 20th, 2009, 08:03 PM
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Default Re: WinSPMBT version 4.5 Upgrade patch

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Skirmisher I am assuming thats not for him to drink rather the goal of Partisan parties to smuggle across the border & leave in a place tank crews are bound to frequent in a bid to "improve" their aiming.

Not bad, I had not thought of that.
I was thinking if your having trouble with Russian tanks, that might ease the pain.
But in retrospect your idea seems better.
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  #20  
Old March 20th, 2009, 08:15 PM
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Default Re: WinSPMBT version 4.5 Upgrade patch

Wow, only I thought of using it as a bomb then.
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