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  #71  
Old September 16th, 2003, 08:10 PM
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Default Re: Star Fury Question, Ask Away

Quote:
Originally posted by deccan:
Ooh, if so, this is bad. I wouldn't like a space combat game that didn't have a real 3-d engine.[/QB]
I don't know how the combat in SF has been done yet - whether it emphasizes tactical combat or dogfighting ('twitch' combat). If the emphasis is on tactical (i.e., managing your weapons, power, shields, security, away teams, etc.), then 2D is no problem whatsoever. I've played Starfleet Commnad extensively. The SFC series is 2D tactical space combat, and it's great. Anyone who's played it will tell you tactical space combat on a 2D plane is not a liability if it's done right, and it can be really fun. If you want dogfighting, play Freelancer.
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  #72  
Old September 18th, 2003, 05:24 PM
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Default Re: Star Fury Question, Ask Away

Your space bar will become your best friend.
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  #73  
Old September 19th, 2003, 01:04 AM

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Default Re: Star Fury Question, Ask Away

Does anyone know if Starfury requires any 'special' programs for modding? Or is it just text files like SE4?
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  #74  
Old September 19th, 2003, 01:31 AM
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Default Re: Star Fury Question, Ask Away

Quote:
Originally posted by Renegade 13:
Does anyone know if Starfury requires any 'special' programs for modding? Or is it just text files like SE4?
well, yes and no.
It depends what you are trying to mod. Even in SE4 not all is in text files (think shipsets and sounds).
Here is a litle overview which formats Starfury uses:

data files: .txt
images/textures: .bmp
sounds: .wav
music: .mp3
3D models: .x

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  #75  
Old September 19th, 2003, 04:56 AM

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Default Re: Star Fury Question, Ask Away

I'm familiar with all of the formats except the .x What sort of a program would you use to create the 3D models, and where could I buy/find it? I should know but my memory fails me. By the way, thanks for the info.

[ September 19, 2003, 04:02: Message edited by: Renegade 13 ]
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  #76  
Old September 19th, 2003, 06:40 AM
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Default Re: Star Fury Question, Ask Away

.x is the native directx file format.

and that exhausts my knowledge. except for some hazy stuff gained from taking a look at the format from a text editer.
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  #77  
Old September 19th, 2003, 07:34 AM
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Default Re: Star Fury Question, Ask Away

I plan on making a mod for SF that takes place in a gigantic nebula... I always thought the nebulae in SEIV were way too small. I mean really, most of the ones discovered are larger than a solar system!

I was looking at the screenshots and now I am wondering how many nebula objects can you put in a system before it starts to bog down?

[ September 19, 2003, 06:36: Message edited by: Wydraz ]
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  #78  
Old September 19th, 2003, 09:57 AM
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Default Re: Star Fury Question, Ask Away

All of the nebulae discovered are 1000s of times (at least) the size of a solar system. Well, there might be the odd freak small nebula, ofc. Most have a few dozen young stars in them.
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  #79  
Old September 19th, 2003, 11:06 AM
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Default Re: Star Fury Question, Ask Away

Quote:
Originally posted by Renegade 13:
I'm familiar with all of the formats except the .x What sort of a program would you use to create the 3D models, and where could I buy/find it? I should know but my memory fails me. By the way, thanks for the info.
as narf said .x format is the directx format. You can use a small tool named CONV3DS.EXE to convert models from .3ds to .x.
Personally I use anim8or (modeling) and Lithunwrap (texture mapping, conVersion). Both are freeware. There are links for those early in this thread.

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  #80  
Old September 19th, 2003, 08:09 PM
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Default Re: Star Fury Question, Ask Away

put a nebula in more than one system and say it cover's more than one?
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