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  #151  
Old April 14th, 2008, 11:53 AM

fantasma fantasma is offline
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Default Re: FruitBat - EA game for new players

So it happens, the hour feared and half-awaited has come. The eagle kings show their true face and attack peaceful Marverni.

They want to drown the world in cold and lightning and let the remainder get stomped by woolly elephants. Is this the world you want to live in?

The druids have gathered and will now try to keep the world in balance, yet still the hells of Abysia are still hot. Will there ever be peace?
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  #152  
Old April 14th, 2008, 04:24 PM

ComTrav ComTrav is offline
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Default Re: FruitBat - EA game for new players

The internet in my apartment is dead =(, and won't be restored until Wednesday probably. I'd like to ask for an extension.
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  #153  
Old April 15th, 2008, 04:41 AM

fantasma fantasma is offline
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Default Re: FruitBat - EA game for new players

ok, is 24h enough? That would make thursday 17h GMT.
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  #154  
Old April 16th, 2008, 04:55 PM

ComTrav ComTrav is offline
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Default Re: FruitBat - EA game for new players

My internet is working again, I'd like to thank everyone for their flexibility.
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  #155  
Old April 24th, 2008, 08:49 AM
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StormCrow434 StormCrow434 is offline
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Default Ulmish Updates

I've beaten myself...had a GOOD chance to kill the TC pretender and instead split my forces. I had a mage set to cast Flaming Arrows and thought it would be good enough, but for whatever reason he did not.

Had I erred on the side of caution and thrown in my Pretender it would have been a much different outcome. Instead of losing 240 of 290 troops plus many leaders (and magic items) I would have killed his Pretender and many troops; they were trying to Break Siege so an Ulmish victory would have been total.

And oh, the luck! I just recieved a free Fortress via Random Event! In a Province deep in TC territory that I had raided by air...enjoy it, Donny!
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  #156  
Old April 24th, 2008, 03:59 PM

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Default Re: Ulmish Updates

What's wrong in the Caelum headquaters? They send an army consisting of almost 30 eagle kings and the same number of Mammoths in our direction just to return to their fortress a turn after?

The druids of Marverni didn't plan to go to war against the Eagle Kings of Caelum. Our offer of peace is still stands!
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  #157  
Old April 24th, 2008, 05:06 PM

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Default Re: Ulmish Updates

I'm away until sunday night. I just submitted my turn, but I would like to ask for a possible delay after this one so I can submit the next one in time.

If somebody is sending their turn not before Saturday, there will be no problem. Thanks.
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  #158  
Old April 30th, 2008, 04:01 PM

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Default Re: Ulmish Updates

Ouch. Another defeat for me against tien-chi. I failed to take a fortress due to the fact that the idiotic AI considered that not using gems to cast a 200 fatigue spell is a good idea, and because the might of your units overpowers my maenads by far.

Well, I did mostly lose maenads, it's not a big loss.
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  #159  
Old May 1st, 2008, 03:53 PM

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Default Re: Ulmish Updates

Have played my current turn, but will be out of town until Sunday, and would appreciate a delay on the NEXT turn until then.

The game is getting ugly, now that it's down to the last few players.
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  #160  
Old May 1st, 2008, 05:24 PM

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Default Re: Ulmish Updates

yes, no problem. I will delay it.
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