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  #181  
Old May 26th, 2008, 04:56 PM

fantasma fantasma is offline
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Default Re: Ulm\'s Concession

not without buffing, at least, I guess, I shuldn't say that, though ...

No, not wishing but heavy alchemy.
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  #182  
Old May 27th, 2008, 03:23 AM

kasnavada kasnavada is offline
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Default Re: Ulm\'s Concession

Yeah, well, buffing's on the way. I concentrated on spell that could take care of, let's say, bane lord with aegis shields first, and not army buffs.

Currently I am behind in research for army buffs, but I'll have good buffs soon enough.
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  #183  
Old May 27th, 2008, 05:18 AM

fantasma fantasma is offline
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Default Re: Ulm\'s Concession

good to know that MR in the early 20s is too low.
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  #184  
Old May 27th, 2008, 02:39 PM

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Default Re: Ulm\'s Concession

(You had 16 MR actually. 20 should be ok). Hum disregard that... the first thug had 16, this one had 20...
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  #185  
Old May 27th, 2008, 03:45 PM

fantasma fantasma is offline
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Default Re: Ulm\'s Concession

I think you were really lucky in this particular instance that the first charm went through. I think you had no penetration gear on?
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  #186  
Old May 27th, 2008, 03:55 PM

kasnavada kasnavada is offline
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Default Re: Ulm\'s Concession

Nope, didn't have any penetration gear.

But, I beg to differ, because it's not the charm that worked. Charm keeps all gear and abilities. Meaning that the aegis shield would currently be mine, the bane lord would still be a commander, which, it isn't (check the replay, the bane lord becomes a "normal" unit).

It's the 2nd or 3rd enslave mind that worked. Compared to charm, enslave mind is vastly superior in term of range and precision, but the the downside is that the unit becomes a regular chaff.

According to the manual (page 86 and page 5) I had 95% chance of failing though.
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  #187  
Old May 27th, 2008, 04:07 PM

kasnavada kasnavada is offline
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Default Re: Ulm\'s Concession

PS : I don't mind discussing any battle I make, it's a newbie game after all, we're all here to learn. And it'll be much more fun if we share our experiences, because fighting experienced people is funnier than crushing noobs (or being crushed like a noob).
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  #188  
Old May 28th, 2008, 06:47 AM

fantasma fantasma is offline
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Default Re: Ulm\'s Concession

sorry, of course it was enslave mind, but anyways you were lucky! I tried to mind hunt Caelum's bane lord with some penetration several turns and always failed.

But my real army is still cleaning up Caelum, and that army has penetration gear.

The real place for things like bane lords is to clean the enemy's rear and not too close to hostile mages.

In retrospect, I was always afraid that Caelum would send his eagle kings to raid my lands when I still fought Abysia, but he didn't. Since then I recruited a hell load of druids to respond. I think he missed on the biggest strength of Caelum, mobility.
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  #189  
Old May 28th, 2008, 02:38 PM

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Default Re: Ulm\'s Concession

Mind hunt won't work against me though. Well, some of your mage already was feebleminded so I guess you already know.
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  #190  
Old May 29th, 2008, 09:11 AM

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Default Re: Ulm\'s Concession

so the new patch is out right when I'm sending out the first tartarian, ever, what a blow into my face!

The monster boar I sent to Caelum's home castle now decided to siege me there, haha!
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