.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 25th, 2016, 03:40 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default What is the difference

If you are on a Defend mission you can entrench all of your units. You can also buy Trenches. In either your units show up as dug in.
What is the difference between them?
Why would you buy trenches if you can entrench for free?
Reply With Quote
  #2  
Old June 25th, 2016, 03:57 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,036
Thanks: 340
Thanked 432 Times in 311 Posts
scorpio_rocks is on a distinguished road
Default Re: What is the difference

Its all about what can "take cover" in a trench/dug in and whether they can do it whilst moving.

from the game guide:

Fire Trenches provide cover (even if you moved) as for being dug in. Major obstacle to vehicles, which can be ditched trying to cross these, they are meant to represent wide fire trenches, not foxholes. Due to the ditching possibilities these can also be seem as a form of AT ditch. Ordinary foxholes protect only infantry, who will be counted as dug in if they start the move in such. The vehicle revetments and gun positions issued at the start of a battle can NOW be reoccupied. (WinSPMBT v102)
NB, Some forts and bunkers may have a carry capacity, and hence provide shelter for 'passengers'.

So the
"emplacements/trenches" got by Digging in will ONLY provide cover to the correct troop type (Inf or Vehicle) and the unit will ONLY count as in cover if it started the turn in the cover.
A bought "Trench" will provide cover to all troop types as soon as they arrive (and it may cause vehicles to become stuck)
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
The Following User Says Thank You to scorpio_rocks For This Useful Post:
  #3  
Old June 25th, 2016, 04:18 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: What is the difference

Thanks.
So would it be a reasonable tactic to build a line of trenches behind your original line with dug in infantry so you can fall back to them as the battle progresses?
Reply With Quote
  #4  
Old June 25th, 2016, 05:50 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 441
Thanked 1,855 Times in 1,219 Posts
Mobhack is on a distinguished road
Default Re: What is the difference

If you think its a good idea, then try it.
Reply With Quote
  #5  
Old June 26th, 2016, 03:06 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: What is the difference

Quote:
Originally Posted by Nitram Draw View Post
Thanks.
So would it be a reasonable tactic to build a line of trenches behind your original line with dug in infantry so you can fall back to them as the battle progresses?
I have done that a few times, keep in mind with your trench that the enemy can take take cover in your abandoned positions so don't let them or fall well back under cover of smoke. Good place for an arty gold spot if you think you will have to fall back.

Taking over enemy foxholes is a handy tactic sometimes when assaulting.
__________________
John
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.