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  #1  
Old March 14th, 2006, 11:03 PM

Pepper Pepper is offline
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Default On Mapping Waypoints for the Computer

OK, I'm gonna post my #1 wish/gripe with the game: Scenario design control over Enemy units.

Its way too hard!!!

I think if the waypoint function was 100% operable, adn I mean no testing, etc., but units followed waypoints 100%, you would see an explosion of exciting scenarios.

As it is now, the computer's use of waypoints is erratic, difficult to comprehend and requires extensive testing.

Can't a 'hook' be put into game that if a unit/platoon is tasked waypoints, that it will follow them? Seems simple, and would open up serious tactical possibilities for scenario designers.

OK, I'm done with my rant ... thanks!
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Old March 15th, 2006, 04:25 AM
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Pyros Pyros is offline
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Default Re: On Mapping Waypoints for the Computer

Pepper,

The waypoint tool works fine, but it is quite complicated and depends on a number of conditions.

Stay tuned on this thread:

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

And, I will try to analyse and explain all the important conditions that interact with the waypoint mechanism.

The waypoint mechanism is hard to mastered and it certainly is an advanced designing tool, but I repeat, that it works fine.

cheers,
Pyros
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Old March 15th, 2006, 10:51 PM

Pepper Pepper is offline
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Default Re: On Mapping Waypoints for the Computer

Thanks Pyros. I agree that you can make the waypoints work. I'm just suggesting that if the process could be streamlined and simplified, that it would be a good thing.

Keep up your tutorial however as its very interesting!
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