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  #11  
Old September 25th, 2008, 01:29 PM
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Default Re: Ammon Kush-Darkest Africa

I'm not a GOOD artist, but with a little training, even I may improve !

Perhaps you should try modifying existing sprites. Personally, I started this way, using ImageForge and the original units' sprites.
I found them following this thread :

http://forum.shrapnelgames.com//showthread.php?t=37793


And thanks to EricM !!!
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  #12  
Old September 25th, 2008, 03:13 PM

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Default Re: Ammon Kush-Darkest Africa

Starting on a mod tomorrow... Check it out.
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  #13  
Old October 7th, 2008, 03:00 PM
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Default Re: Ammon Kush-Darkest Africa

I've added a few graphics to this Mod effort, so I'm going to give this a bump. I wouldn't say that they're all 100% done, but I'm still getting a handle on the "look" of these guys (and their stats), and I'm proud of the work done so far. The skeleton guy on the top is sacred, while the rest are recruits.
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  #14  
Old October 15th, 2008, 11:08 PM
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Default Re: Ammon Kush-Darkest Africa

Bump-I'm definitely going to give this one enough attention to claim it with justification, so it's no longer available for anyone else to take over. Hooray for me!
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  #15  
Old October 18th, 2008, 08:03 PM
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Default Re: Ammon Kush-Darkest Africa

Since it's Halloween (mine and my wife's favorite holiday, and our wedding anniversary) I decided to add a couple of undead sprites to Ammon Kush, in celebration. None of them are entirely original to me, but all have been extensively modified for use.

I'm not sure what's possible with the new mod commands we'll be getting, but if it's possible, Ammon will be getting some undead reanimation of it's own-namely, Longdead Nandi at Holy 3.

Thanks to Nounours for his beautiful artwork, it's inspired me, egged me on, and made me quite jealous and thus, a better artist.
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Last edited by HoneyBadger; October 18th, 2008 at 08:10 PM..
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  #16  
Old October 19th, 2008, 04:56 AM
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Default Re: Ammon Kush-Darkest Africa

Quote:
Originally Posted by HoneyBadger View Post
Thanks to Nounours for his beautiful artwork, it's inspired me, egged me on, and made me quite jealous and thus, a better artist.
If it results in such nice sprites, I'm glad you're jealous !

I really hope you will release Ammon Kush soon, I want to play it !!

BTW, I put a lot of efforts in my sprites because of people like you, HB, or like Kristoffer O, Sombre or Amos, whose work make me really want to do good job !
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  #17  
Old October 19th, 2008, 10:50 AM

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Default Re: Ammon Kush-Darkest Africa

It's very cool to see nations based on african mythology. I think Africa is an area who lacked diversity.

Your sprites are cool, especially the lizard headed guys, the giants and the hippopotamuses.
The human soldiers look a bit strange though, maybe can you use Machaka as bases ?
I also think the hydra like creature is too big (oris that intended ?).

Btw I can't wait to test this nation.
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  #18  
Old October 19th, 2008, 02:25 PM
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Default Re: Ammon Kush-Darkest Africa

The sprites will continue to be updated, until I feel they're as good as they're going to get, but I'm not going to use Machaka sprites-for one, I don't have access to them, and for another, Nubia-which this Nation represents, is a lot different than Ashanti culture, which I feel is the closest to what Machaka represents. So the people of Nubia are intentionally different in appearance from the Machakans.

And the "hydra" is actually an enormous, ancient machine, which is also one of this Nation's Pretenders-maybe the only one, I haven't decided yet.
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  #19  
Old June 27th, 2009, 08:47 AM

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Default Re: Ammon Kush: The Skeleton Coast.

Bump just to guilt HoneyBear :P
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  #20  
Old July 10th, 2009, 04:29 AM
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Default Re: Ammon Kush: The Skeleton Coast.

Why make an immortal healing? immortals already heal afflictions by default.
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