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  #1  
Old January 3rd, 2009, 09:27 PM
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MarkSheppard MarkSheppard is online now
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Default Operation CAST LEAD

So I saw this line on a blog today:

Quote:
Paratroopers continuing to operate on rocket sites - the former Jewish towns of Nisanit, Dugit and Elei Sinai.
and this led to some quick google earth action. I managed to locate Elei Sinai, and scrutinizing it, it was decent enough for a quick scenario.

Basically, IDF Paratroopers assault the town. Don't expect it to be balanced or playable; I'm putting this one out without playtest to keep abreast of current events.

Goes into Slot 300, which shouldn't overwrite anything.

Quote:
Operation CAST LEAD I

Date: January 3, 2009
Battle Location: Gaza Strip, Former Settlement of Elei Sinai
Battle Type: Israeli Assault VS Hamas Delay

Description: Operation Cast Lead has begun.

Israeli Paratroopers are assaulting former settlements in the Gaza Strip, which have become launching sites for HAMAS to launch it's rockets into Israel.

As the Israeli commander, your objective is to secure the village and destroy the Quassam launchers known to be in the area.

As the HAMAS commander, your mission is to hold at all costs and inflict as much damage onto the Israelis before you are overwhelmed.

Notes: If played against the AI the human player should take the Israeli side.

Sources: Historical scenario based on current events

Design by: Ryan Crierie.
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File Type: zip CAST LEAD I.zip (46.6 KB, 276 views)
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  #2  
Old January 4th, 2009, 07:57 PM
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Default Re: Operation CAST LEAD

Playing it, seems great, quick note, its QAssam not QUAssam
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  #3  
Old January 4th, 2009, 08:10 PM

cbreedon cbreedon is offline
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Default Re: Operation CAST LEAD

nice little game. I like the "booby traps" in the buildings.

BTW you might want to add the cmt file to the zip, some novice players may not be able to figure it out.

Anyway thanks for the time spent on the game. I will probaby play it a few more times.
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  #4  
Old January 4th, 2009, 08:41 PM
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Default Re: Operation CAST LEAD

Thank a friend of mine, he said:

"Don't forget booby traps in the houses" when I was telling him of the scenario idea.

ME: "Um, I don't think Mines in SP are AP..."

HIM: "I think they've been AP since the beginning"

*checks SPMBT Guide*

ME: "Yeah you're right".

I'm working up a refined version, which works better for urban fighting.

EDIT: Here it is -- with the CMT file (doh on forgetting it), and now playable from both sides, somewhat.

I dramatically reduced visibility on all sides; to take into effect the fact that this is an urban combat situation, very fluid, very confused; having a TI system might be great for seeing a tank a click away, but it doesn't do that well in finding out whether a guy with a AK is hiding in a building or not...and I played around some more with the HAMAS force structure...
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  #5  
Old January 5th, 2009, 08:58 PM
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Default Re: Operation CAST LEAD

Quote:
Originally Posted by MarkSheppard View Post
I dramatically reduced visibility on all sides; to take into effect the fact that this is an urban combat situation, very fluid, very confused; having a TI system might be great for seeing a tank a click away, but it doesn't do that well in finding out whether a guy with a AK is hiding in a building or not...and I played around some more with the HAMAS force structure...


My 2 cents


Personally I don't think blinding the Israelis and downgrading their abilities is in any way fair and, in the long run, only upgrades the "skills" of the Hamas scum. As well, giving the Soufas nothing but paveways instead of their normal armament only further degrades the Israelis ability to deal with their enemies

Perhaps a better way to portray this might be to leave Israeli capabilities as they are but increase the cost of the Israeli infantry so that individual losses are felt more.




Don
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  #6  
Old January 5th, 2009, 10:23 PM
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Default Re: Operation CAST LEAD

Quote:
Personally I don't think blinding the Israelis and downgrading their abilities is in any way fair and, in the long run, only upgrades the "skills" of the Hamas scum.
When I was playtesting the scenario early in the design process, the Merkavas were seeing Hamas units at very long distances -- I think this was because I was trying out using the Sewers and Hiding Pits in the PLO OOB as fixed immobile shelters to protect the HAMASholes from IAF/IDF artillery/airstrikes.

However, that didn't work too well, since the AI kept unloading the contents of the Sewers and Hiding pits, causing them to be seen at long ranges by IDF units, ruining the chance of surprise. So I tried lowering vision on all sides to stop abnormal long rnage detection. This probably was an overreaction, and I'll fix it, now that I'm not using bunkers as APCs anymore.

Quote:
As well, giving the Soufas nothing but paveways instead of their normal armament only further degrades the Israelis ability to deal with their enemies
That was a conscious scenario design decision; because the Israelis as far as I know are using only precision guided munitions in regards to aircraft dropped munitions -- they may be using 250 pound SDBs right now, I've seen reports to that extent by Strategypage.

Quote:
Perhaps a better way to portray this might be to leave Israeli capabilities as they are but increase the cost of the Israeli infantry so that individual losses are felt more.
That's a very good idea that I'll implement right now.
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  #7  
Old January 6th, 2009, 01:58 PM
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Default Re: Operation CAST LEAD

Waiting For Next Version, Dont forget to fix the QASSAMs
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  #8  
Old January 6th, 2009, 03:42 PM
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Default Re: Operation CAST LEAD

Excellent scenario, it took me a minute to sort things out! I have passed it on to one of my friends who has WinMBT in Israel.

Here is an excellent article about the IDF in Gaza which might help in fine-tuning your scenario:

http://yaacovlozowick.blogspot.com/2...-thinking.html

Here is a quote that might help:

Quote:
I'm no more informed than the rest of you, but allow me to suggest what may be happening (this is pure conjecture). As described above, at this stage of attrition the Hamas men are almost on their own, perhaps in small groups. They're tired and frightened, or at least, tired and very tense. They've been under fire for ten days, most of which were filled with frustrated anticipation: even assuming they've been raring for a fight the whole time, it has been slow in coming and doesn't appear all that imminent even now. Their leaders are out of sight, their closer commanders may also be gone. They realize that the tunnel they intended to use to resupply has been bombed, nor are many reinforcements likely to come. All this would still be alright if only the IDF infantry would walk into their carefully prepared traps. But the IDF isn't doing that. Instead, it's inching forward. Its infantry seems to have excellent intelligence about each building; instead of racing forward like an elephant into a booby-mined trap, it fights for a building, kills some of the defenders but captures others, interrogates them about the other buildings on the street and only then moves forward to the next one.
Semper Fi, Carry On

Go Israel!

(My bad-had the wrong link to the blog post..corrected now.)

Last edited by Anthony_Scott; January 6th, 2009 at 03:52 PM..
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Old January 6th, 2009, 05:06 PM
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Default Re: Operation CAST LEAD

[quote=MarkSheppard;664302]
Quote:
That was a conscious scenario design decision; because the Israelis as far as I know are using only precision guided munitions in regards to aircraft dropped munitions -- they may be using 250 pound SDBs right now, I've seen reports to that extent by Strategypage.
Good Point.

However, perhaps the 500 pound paveways might be better than the 1000 pounders


Here's a corrected TXT file for that scenario. You need to watch where you put the * .

Don
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File Type: zip spscn300TXTREV.zip (578 Bytes, 170 views)
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  #10  
Old January 5th, 2009, 02:07 AM

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Default Re: Operation CAST LEAD

another fun one. Thanks. Would the Israelis maybe have night vision? 30 or 40?
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