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  #1  
Old July 1st, 2001, 08:27 PM

rja61 rja61 is offline
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Default Intelligence

I just started a new game with Version 1.41
I have a world with several intelligence centers but I am getting no intel points.

I don't think I need a space port do I?
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  #2  
Old July 1st, 2001, 08:32 PM

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Default Re: Intelligence

You need one space port per system to get resources from that system.

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  #3  
Old July 1st, 2001, 08:36 PM

rja61 rja61 is offline
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Default Re: Intelligence

I know for resources but I did not think you needed that for intel or research...
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  #4  
Old July 1st, 2001, 09:53 PM

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Default Re: Intelligence

Intel and Research is also a resource type.

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  #5  
Old July 1st, 2001, 10:57 PM

JenMax JenMax is offline
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Default Re: Intelligence

Unless you have selected (purchased) the special skill (Merchant?, I think) you need a space port in any system to get any resources *out.* I suspoect one can "store" extra resources in system with out a space port... not sure.
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  #6  
Old July 1st, 2001, 11:40 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Intelligence

quote:
Originally posted by JenMax:
Unless you have selected (purchased) the special skill (Merchant?, I think) you need a space port in any system to get any resources *out.* I suspoect one can "store" extra resources in system with out a space port... not sure.


The trait 'Natural Merchants' lets you do without space ports, yes.
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  #7  
Old July 2nd, 2001, 05:19 AM

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Default Re: Intelligence

quote:
Originally posted by JenMax:
I suspoect one can "store" extra resources in system with out a space port... not sure.


I know for a FACT that you could in v1.35 because I did it all the time on systems whose resources I did not want to have in my empire score. Basically my trick was to scrap selected spaceports as I approached MEE so that the worlds not yet full of facilities could continue building. Then when ready to go MEE I would rebuild the spaceports for a huge jump in score and resources to cover my newly built fleet expenses. The storage facilities do not care whether there is a spaceport or not. A bug/feature which may someday be removed to counter the game exploit I just described.
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  #8  
Old July 2nd, 2001, 06:14 AM
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Default Re: Intelligence

LCC: I dont see why it should be removed... I think it should stay, its only logical to me.
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  #9  
Old July 2nd, 2001, 06:05 PM

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Default Re: Intelligence

How do the resources get into and out of the storage versus the rest of the empire if there is no spaceport ? It is a shaky feature, marginally a bug.
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  #10  
Old July 2nd, 2001, 08:01 PM

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Default Re: Intelligence

True, it does look like it shouldn't be, but I think thier is some logical reasons why a spaceport would be needed to get Intel points which would justify its existance in the game. I mean, a Space Port is sort of an abstract form of intercommerence between not only your empires worlds, but probably other empires as well. From my knowlege in history (and maybe a few Si-Fi films I have seen), Inteligence is more then just a "James Bond" in disguise as a double Agent. Their is more to intelligence than that. I kinda want to think as the space Ports as commerence communities that not only exchange currancy and trade with other civilizations, but information aswell.
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