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  #31  
Old May 17th, 2018, 08:29 PM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Z7 was a " why not" addition after we got Z6 working. The one thing consistent for both Z6 ( 200% ) and Z7 ( 300%) is that they are even enlargements of Z4 so although it does increase the size of each pixel it does without the slight distortion of the terrain or icon as the others do
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  #32  
Old May 19th, 2018, 10:09 AM

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Default Re: Experimental winSPWW2 EXE--May 15, 2018

I get funky colors when running this new experimental .exe (bright pink background, etc.). The v11 .exe runs just fine. I can take a screenshot if that would help.
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  #33  
Old May 19th, 2018, 12:02 PM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Please...... and your system / OS information and whether you are running windowed or fullscreen

.........and if you can post the screen shot as a zipped PNG so I can see all the detail. The Shrapnel restrictions on attachment size makes posting a good quality full sized screen shot impossible without it being zipped
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  #34  
Old May 22nd, 2018, 03:17 AM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Another quick test OK, this time on an older setup, no problems encountered (again both with and without Borderless Gaming in ZOOM levels Z3 to Z7 in WINDOWED mode).

Windows 7 Pro 64bit
Intel Core 2 Quad Q6600 @ 2.4GHz
RAM 8 GB
Monitor (Samsung SyncMaster 214T) 21”with resolution 1600 x 1200@60Hz with 100% scaling
NVIDIA GeForce GTX 470 Driver Version 391.35
DirectX 11

Hope that helps.
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