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  #21  
Old February 14th, 2008, 08:59 PM
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Default Re: PBW needs your help

Quote:
se5a said:
Fyron tells me that he thinks the doubling up of the shipset at empire creation has been fixed.
It hasn't, but it would be fine for Geo just to set all mods to allow main empires and just keep all the custom sets in the default empires folder.
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  #22  
Old February 14th, 2008, 11:19 PM
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Default Re: PBW needs your help

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Captain Kwok said:
It hasn't, but it would be fine for Geo just to set all mods to allow main empires and just keep all the custom sets in the default empires folder.
Can anyone think of any negative ramifications of doing this? It wouldn't affect the computer players at all? Like causing them to use the stock ai behavior instead of using the mod ai files? What if there are races included in the mod that don't have race specific ai files and the modder is counting on them using the default mod folder ai files.
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  #23  
Old February 14th, 2008, 11:24 PM
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Default Re: PBW needs your help

There's no "use AI from race" setting in SE5, so players can only pick from the default minister styles, which are AI scripts contained in the mod's default folder.
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  #24  
Old February 21st, 2008, 03:23 PM
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Default Re: PBW needs your help

Aaron said that only the model texture images are required. Resizing them to 64x64 (or less I would assume) from 256x256 should be ok. So you could cut down the folder size by at least half if not more for most sets.
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  #25  
Old February 21st, 2008, 07:21 PM
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Default Re: PBW needs your help

Or just 1x1 white pixels.
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