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  #1  
Old October 31st, 2007, 02:22 PM

Xietor Xietor is offline
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Default Epic Heroes Mod II(Game Finished)(Lolomo Winner)

Epic Heroes Mod I is finished. It was a fun 12 player mp game that used the Epic Heroes Mod, Worthy Heroes, and blessing hot fix.

Based on the results of Epic Heroes I, many changes were implemented to the heroes. While there were some tiny nerfs, most Epic Heroes got boosts and will be more Epic.

EH mod 1.5

http://www.mediafire.com/?5qynuxwshci



Epic Heroes is a MA Era Mod. And players can play any race of that era. The goal of the Epic Heroes Mod has evolved. The goal now is for every race to have a Hero on turn 1 that is capable of changing how that race is played.

Virtually every race can withstand an early rush without taking an awake pretender. And races can sleep or imprison pretenders where they otherwise would not dare. Of course some races with particularly tough heroes may take an awake pretender and try a rush strategy any way. The options are numerous-and that is a good thing.

The mods that will be used in Epic Heroes II are these:

1. Epic Heroes 1.5
2. Worthy Heroes 1.8 http://www.mediafire.com/?8lglxjfhfjf

3. Kitchen Sink Mod: http://www.mediafire.com/?1zgo3sg2hdx

Mod that increases the cost for gem producing items, it will also prevent the casting of the 4 banned spells, and contain certain Edi noted bug fixes for 3.10.

Links to all mods used and the map will be provided when they are obtained.

The size of the map(and what map will be used) will depend on the number of players that choose to sign up.

Host Schedule:48 hours per turn and quickhost will be on. There will be extensions freely given over Thanksgiving, Christmas, and New Year if any player requests additional time. Delays will be granted at other times also, but typically not for more than 24 hours. Staling 2 turns in a
row without notice or explanation will result in a sub or ai taking over your race.

A word of caution. There were several experienced mp in Epic Heroes I, and that created some early mismatches when they faced new players. Some of these same experienced players have stated that they will play in Epic Heroes II. So if you are a new or relatively new player, be forewarned.

The following spells will be banned:

1. Arcane Nexus
2. Utter Dark
3. Burden of Time
4. Astral Corruption.

Two notable exploits that will also be banned;

1. If you capture bogus and his Dark Knight, you can script those captured units to attack mages, but you cannot copy their "attack mage" orders to other commanders.

2. You cannot cast battlefield enchantments that cause damage to enemy units, then retreat the casting mage before 5 rounds of combat passes. In other words, if you cast Wrathful Skies, you cannot order that mage to retreat before 5 turns has passed(your last available scripting order can be retreat).

In testing the Heroes, you should make sure to take a dom 10 awake pretender and click through several turns as many of them have powerful units that appear(but not often) in very strong dominion. These dominion summons will not appear at all in enemy dominion, and only rarely in low dominion.

Some notable changes:

1.The Blood Jarl of Jotunheim produces 2 bs a turn, and can make a tough unit at the rate of every turn. Not to mention the ice imps that flock to him. He also has a wicked dominion summon. Of course if you use him to make 1 tough unit a turn, he cannot be out blood hunting-and there is no better blood hunter than the Blood Jarl! Decisions, decisions.

2. Following a similar theme, the Black Phoenix produces 3 bs a turn. And has similar perks(fire imps of course, not ice imps).

3. Atlantis-that Epic Hero got major boosts as both the hero and the race were underpowered in MP.

4. Ermor-maybe the toughest Epic Hero of them all. Coupled with maybe the toughest mp race of the MA....

5. Shinuyama's Epic Hero(and all other assassin Epic Heroes)
lost their fear, as it was overpowered), but he now can make 1 Shishi a turn. And that more than makes up for losing fear.

6. Ulm-only makes 2, rather than 3 Black Order Soldiers a turn, but get some boosts in magic paths and can domsummon a Dark Templar. His forge bonus was reduced from 50 to 34 as well.

7. Beowulf of Man is the same, except he now has a rare summon as well.

8. Tien Chi got everything Dr. P wanted him to get-so look out.

9. Agartha got major boosts.

10. Bandar Log's Monkey King is both bigger and stronger!

As for your other favorite races, you will just have to try them out.


The cast of characters:

1. Xietor.............Arcos(resigned turn 91).

2. Sir_Dr_D ..........Marignon(resigned turn 91).

3. Zeldor.............Ryleh(defeated turn 29)

4. Hadrian_II ........Bandar Log(ai turn 49)

5. Sieger..........Ermor
5A AdmiralZhao....Endgame(permanent sub)(ai turn 90).

6. Dr P................Agartha(eliminated turn 45).

7. Zoshan.............Pythium(resigned turn 91).

8. Aapeli ............Ulm(eliminated turn 19).

9. LoloMo ............Caelum(Winner).

10. Janlm............Ctis(eliminated turn 27).

11. Shard/Zeldor/Baalz.............Atlantis(ai turn 85).

12. Valerius .........Abysia(Ai turn 88).

13. Meglobob .........Mictlan(ai turn 46).

14. Tichy.............Tien Chi(ai turn 64).

15. Gregstrom.........Oceania (eliminated turn 6).

16. Baltz.............Eriu(ai turn 77).

17. Agema.............Man(eliminated turn 75).

18. Parcelt...........Shinuyama (eliminated turn 24).


Updated Map Files

http://www.mediafire.com/?6ucgmdjadnb
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  #2  
Old October 31st, 2007, 07:26 PM

Evilhomer Evilhomer is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Mediafire fails to work everytime I try to dl from it. Site seems good at opening banners and spamming flashy things that im not interested in thought.
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Old October 31st, 2007, 07:52 PM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Crap-i will have a look at it(:
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Old October 31st, 2007, 08:04 PM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Link is working now. Not sure what I did wrong but i did the upload over and it now works.
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Old October 31st, 2007, 08:58 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Xietor:

Couldn't you somehow divide starting positions? So new players start close to new players and experienced ones near veterans? Mods look great but joining just to be smashed in 10 turns does not sound exciting
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Old October 31st, 2007, 09:16 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I can!

I'll arrange things so that I start in one corner with the other newbies, and all the experienced players start clustered in the other corner.

Sound fair?
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Old November 1st, 2007, 02:37 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

i'll take C'tis
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Old November 1st, 2007, 02:56 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

"why has the monkey king 200 fire res?"

You would have to ask Endoperez as he designed the Monkey King And the Obsidian Medium.

For my part, I gave the Black Phoenix 200 fr so he will always be immune to fire damage. The Spell mass protection lowers your fr, as does certain items.

It made no sense to me that being made of fire not be immune to fire, so the Black Phoenix was given 200 fr. maybe Endoperez felt the same about the Monkey King.

Not sure why Endoperez had the / marks going the other way, but i never had an issue with it. Shrug. Both heroes work fine for me. Maybe you use an obscure operating system?

However, I will change it for the final version of the mod so others do not have that problem. For the present game, if anyone else has the issue, I will refer them to your post on how to fix those 2 heroes.
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Old November 1st, 2007, 03:05 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I love this mod - so much so that all my sp games so far have been MA.

Would Atlantis be ok for an mp beginner? I'm already trying out Man in another mp game, and i'd like to try a water race to see what its like.

PS - Does luck also increase the probability at which your generic heroes spawn? How about hero freespawn or dominion spawn?

Edit - Changed Oceania to Atlantis after reading Xietor's earlier comment on races
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Old November 1st, 2007, 03:28 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Thank you for the props on the Mod. Several other people contributed mightily to its development as well.

I think given the cast of characters in this game, no race will be great for a new player.

That said, the water offers the best protection and a new player took Ryleh. So if another newer player takes Oceania, then it could be a very fair fight beneath the waves.

Luck does increase the chance to get Worthy heroes by 1 percent per level of luck. So 3 luck gives you the base chance(3 percent) plus 3 percent. So a 6 percent chance per turn. Many of the Worthy Heroes are "Epic" themselves, so taking luck certainly could be a huge plus.

Luck has no effect on your free spawn. That is based on the strength of your dominion. The higher your dominion in the province where your Epic hero resides-the more free stuff you get.

With the Dominion summon Silver Orangs that Atlantis gets, it is in your best interest to take a strong dominion and leave your Epic hero in or close to the Capital.

I beefed Atlantis Epic Hero up a good bit. He produces 2d gems a turn. He also has "Death Touch," a 1 shot attack similar to a life for a life. He free spawns low level skellies AND Silver Orangs in strong dominion only.

Silver Orangs are quite good-especially on land where they have a ranged cold attack. The Silver Orangs are a dominion Summon, which frees up the Epic Hero to site search with Dark Knowledge while still mass producing a tough unit(in a strong dominion only).

My advice for Atlantis is to make make use of Death magic of your Epic Hero to get into Banelords once you move on to land. Key things for Atlantis_

1. try and get the Water Queens(along the way you can get banelords).

2. Frozen Heart/falling frost

But I have never played any of the water races-not my thing. So you may get better advice from Tyrant, Evilhomer, or another of the Kings of Water.

But yes, Atlantis is likely your best chance to prosper in this game.

Since we have 2 new players in the water, I will strive to make the map "friendly" to water races.
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