.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #21  
Old June 1st, 2004, 07:32 AM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Best Starships...

I found that fighters work well in large numbers. When I have used carriers I usually launch 10-15 at a time and have enough in storage to launch at least 1 if not 2 more full compliments. I expect them to be targets and need to be replaced. Lots of fun when you're involved in a massive battle against 5+ ships for instance. Switching the targeting for your fighters and ship to maximize damage potential.

And it looks really impressive when you've 15 fighters flying in formation around your ship.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #22  
Old June 1st, 2004, 08:42 AM

Gateway103 Gateway103 is offline
Corporal
 
Join Date: Jan 2004
Posts: 155
Thanks: 0
Thanked 0 Times in 0 Posts
Gateway103 is on a distinguished road
Default Re: Best Starships...

Fighters are indeed fun, but I always feel so sad when I see them destroyed not due to enemy fires, but due to collision among themselves

-Gateway103
Reply With Quote
  #23  
Old June 1st, 2004, 05:03 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Best Starships...

Their high cost aggravates the problem of their loss rate to both enemy fire and 'fratricide'. I wonder if they shouldn't be reduced considerably in price.

I think their biggest advantage though is that you can attack at long range withour risking your main ship. If only Starfury could be tweaked to make this a useful/essential feature. Maybe if starbases really had huge weapons that could take out capital ships with a single hit you could be forced to use massed fighters.

[ June 01, 2004, 16:05: Message edited by: Baron Munchausen ]
Reply With Quote
  #24  
Old June 1st, 2004, 11:28 PM

DeadZone DeadZone is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
DeadZone is on a distinguished road
Default Re: Best Starships...

Well, perhaps a game mod can sort out that and make fighters more useful, will have to remember to look into this
__________________
Reply With Quote
  #25  
Old June 4th, 2004, 06:04 PM

SamZaWild SamZaWild is offline
Private
 
Join Date: May 2004
Location: Bahrain
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
SamZaWild is on a distinguished road
Default Re: Best Starships...

How come they hit each other and bump into meteors !?!?! Or even hit other starships, it's a good thing but still costy.I guess you're right about how good it feels to launch a fleet of fighters,i haven't tried it yet.Are all the fighters same, because i saw different kinds of them each belonging to a different race.And DeadZone,please DO look into it.

EDIT:corrected spelling mistakes.

[ June 05, 2004, 17:36: Message edited by: SamZaWild ]
__________________
(( السلام عليكم و رحمة الله و بركاته ))
Reply With Quote
  #26  
Old June 4th, 2004, 06:26 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Best Starships...

They're faster than the other ships, which means the collision detection code has less time to work. Combine that with said code not being the best, and..SPLAT.

You can see the same thing with the other ships if you turn on time compression.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #27  
Old June 5th, 2004, 06:46 PM

SamZaWild SamZaWild is offline
Private
 
Join Date: May 2004
Location: Bahrain
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
SamZaWild is on a distinguished road
Default Re: Best Starships...

I checked the giude book and found descriptions about them.It all depends on the weapon.Ammm,who are the Sithrak (not sure if that is the spelling) and what is a Null Cannon.I'm just a begginer trying to know advanced secrets.
__________________
(( السلام عليكم و رحمة الله و بركاته ))
Reply With Quote
  #28  
Old June 5th, 2004, 07:17 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Best Starships...

The Sithrak you'll run into later. The Null Space Cannon is a nasty little torpedo that skips all shields and armor.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #29  
Old June 8th, 2004, 04:41 AM

CheckMate CheckMate is offline
Private
 
Join Date: Jun 2004
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
CheckMate is on a distinguished road
Default Re: Best Starships...

I like Abby Carrier for tonage
Use 2 psychic Flailers and 2 toxic in front and 2 subspace rupture beams and 2 null cannons sides. Smokes everything ))
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.