.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $8.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 12th, 2011, 09:11 AM

oldbone oldbone is offline
Private
 
Join Date: Aug 2010
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
oldbone is on a distinguished road
Default Behemoth?

The desc of this ritual states that the caster cannot cast other spells, yet there doesn't seem to be a "link" between the behemoth and the caster... and the caster can still cast other spells in combat.

What's the deal?

Bad description text?
Reply With Quote
  #2  
Old January 12th, 2011, 09:40 AM
Stavis_L's Avatar

Stavis_L Stavis_L is offline
Second Lieutenant
 
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
Stavis_L is on a distinguished road
Default Re: Behemoth?

The description doesn't refer to the caster not being able to cast spells, but rather the rider. Basically, it summons one undead elephant complete with undead rider who is technically/flavor-wise a mage (but who can't cast spells.) The summoner can do whatever you like afterward.

Not the most intuitive, and a lot of people ask.
__________________
A nation mod I created:
Mistica: A Magocratic Police State
Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
Reply With Quote
  #3  
Old January 12th, 2011, 09:44 AM

oldbone oldbone is offline
Private
 
Join Date: Aug 2010
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
oldbone is on a distinguished road
Default Re: Behemoth?

ahhh... that makes so much more sense - many thanks!
Reply With Quote
  #4  
Old January 12th, 2011, 09:44 AM

ExHeretic ExHeretic is offline
Private
 
Join Date: Nov 2010
Posts: 35
Thanks: 13
Thanked 8 Times in 6 Posts
ExHeretic is on a distinguished road
Default Re: Behemoth?

If i remember the description text right it says that it takes mage to control/ride the behemoth. When you summon that behemoth you also get that mage to ride it. Controlling the beast is so difficult that the mage cannot do anything else than control it. So he is not casting anything in battles.

To make it simple the spell summon one behemoth unit. There is no connection between the summoner and the unit after you get it.

I hope this answers your question

Damn im slow
Or the ninjas are just way too fast
Reply With Quote
  #5  
Old January 12th, 2011, 01:39 PM

Colonial Colonial is offline
Sergeant
 
Join Date: Nov 2010
Location: Paris, France
Posts: 299
Thanks: 3
Thanked 3 Times in 2 Posts
Colonial is on a distinguished road
Default Re: Behemoth?

Wow, I always thought it made the caster temporarily feebleminded or some such and was therefore a terrible spell. thus I never used it to check.

I woundered why people seemed to concider it a decent spell. I must say, that's some truly lousy flavor text :S
Reply With Quote
  #6  
Old January 12th, 2011, 01:56 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Behemoth?

I quite like that spell early on.
Low level, cheap, only 6D, a lot of HP, and a fear aura. If you throw in an astral mage with luck and body ethereal it's pretty damn nice!

I myself wondered about the description. I though the casting mage was unable to preform any ritual spells or something once he summons the Behemot.
Reply With Quote
  #7  
Old January 12th, 2011, 02:02 PM

Colonial Colonial is offline
Sergeant
 
Join Date: Nov 2010
Location: Paris, France
Posts: 299
Thanks: 3
Thanked 3 Times in 2 Posts
Colonial is on a distinguished road
Default Re: Behemoth?

Yeah, with that change I can defenately see a use for it. Fearless elephant if nothing else.
Reply With Quote
  #8  
Old January 23rd, 2011, 05:24 PM
brxbrx's Avatar

brxbrx brxbrx is offline
Second Lieutenant
 
Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
brxbrx is an unknown quantity at this point
Default Re: Behemoth?

I used to think it was whichever mage was commanding the elephant
so i'd always carry around a dedicated necromancer because I though otherwise my commander'd go useless.
then I learned to "view battle"
Reply With Quote
  #9  
Old January 23rd, 2011, 07:57 PM

Kobal2 Kobal2 is offline
Sergeant
 
Join Date: Apr 2004
Posts: 285
Thanks: 3
Thanked 19 Times in 13 Posts
Kobal2 is on a distinguished road
Default Re: Behemoth?

Quote:
Originally Posted by Colonial View Post
Yeah, with that change I can defenately see a use for it. Fearless elephant if nothing else.
Fearless and encumbrance 0 elephant.
Trampling attacks quickly tucker regular elephants out in long battles, at which point they'll either get cut to ribbons or just stand there like idiots, blocking the fresh elephants behind them. This is especially true with armoured elephants and in fort battles. Behemoths OTOH just keep on trucking, and even put the fear of god in the poor schmucks they didn't grind into mush for good measure.

At 6D a piece they'd already be nice on their own, if you've got cheap S1 mages to give them luck and body ethereal they can be devastating. Just ask MA Ermor, who with a bit of effort can even make their dead, ethereal, lucky, MR boosted, action points boosted elephant corps fly if they want to . Sure, it's hard to set up, wasteful and probably not that much more efficient that plain old S buffed Behemoths, but dude: Flying. Elephant. Ghost. Zombies.
Now GoR a few. Give 'em slave matrices, have a master cast Fire Shield. Now you've got Flying Elephant Ghost Zombies ON FIRE! and you've pretty much won the game then and there. Or you can sell the rights to SyFy Pictures. Either way, it can't go wrong.
__________________
Anything wrong ?
Blame it on me - I'm the French.
Reply With Quote
The Following User Says Thank You to Kobal2 For This Useful Post:
  #10  
Old January 24th, 2011, 02:44 AM

rabelais rabelais is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
rabelais is on a distinguished road
Default Re: Behemoth?

How do you counter behemoths? They have too many HP for priests. assume they are neither flying or on fire, if that makes it easier.

Is there a counter for flying behemoths?

I honestly can't think of one other than storm. Or being size 6.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2020, Shrapnel Games, Inc. - All Rights Reserved.