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  #21  
Old May 8th, 2004, 04:05 PM

Firebreath Firebreath is offline
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Default Re: Arcoscophile

Quote:
Originally posted by Teraswaerto:
quote:
Originally posted by Chris Byler:

I propose that anyone struck with a blunt weapon (sling, mace, club, fist, etc.) should take armor negating stun damage equal to half the weapon's normal damage, even if the weapon fails to do HP damage (because of the target's protection).
Something like this would be good, since currently swords penetrate armor better than maces, which is kind of silly.
I'm not sure I agree. (Short) swords are good for penetrating the weaknesses in the armour, be it a thrust through the rings of chain mail, or a cut in the knee joint, or whatever. Hammers, maces, etc are good at battering things (rather than piercing it) - which is why it would be interesting to have dazed, concussed units as a temporary status (much like paralyse).


Back to the original topic though: I tend to prefer a fire 9 blessing with the heart companions rather than a death (or any other). They never come in large enough numbers for the death blessing to be much good, being resource intensive and capital only (unlike flagellants, where death 9 is rather awesome), and with the fire blessing they are an excellent unit of choice to put in the way of nasty things like niefel giants, ethereal units (ermor), etc. But I tend to use them without any elephants at all. Pretty much the only thing they're vulnerable to is trampling units (which they kill off quickly). Body ethereal works well on them too, of course.
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  #22  
Old May 8th, 2004, 04:36 PM
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Teraswaerto Teraswaerto is offline
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Default Re: Arcoscophile

Heavy armor, plate in particular, is almost impenetrable to sword cuts and slashes, and stabbing specifically at the joints is hard to do in the heat of battle. Flanged or spiked maces and war hammers are better at penetrating armor.

[ May 08, 2004, 15:37: Message edited by: Teraswaerto ]
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  #23  
Old May 8th, 2004, 09:00 PM

Pocus Pocus is offline
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Default Re: Arcoscophile

Quote:
Originally posted by Chris Byler:
Whoever posted that slingers are the worst unit - Mictlan slaves are worse. And they *do* have a use - soaking up lances and crossbow bolts.

But you have to pay for slingers, so I'm not sure if they have any use. Unless Flaming Arrows works on slings, in which case their cheapness and resultant mass of fire could make them dangerous.
Flaming arrows works on sling bullets and javelins, you even have a modified sprite for flamming bullets. Add Wind Guide (a Mictlan heroe as air magic, if you dont want to engage your pretender), and your slingers are a rather interesting force (just tested Mictlan this afternoon!).
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  #24  
Old May 9th, 2004, 02:07 AM

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Default Re: Arcoscophile

Quote:
Back to the original topic though: I tend to prefer a fire 9 blessing with the heart companions rather than a death (or any other). They never come in large enough numbers for the death blessing to be much good, being resource intensive and capital only (unlike flagellants, where death 9 is rather awesome), and with the fire blessing they are an excellent unit of choice to put in the way of nasty things like niefel giants, ethereal units (ermor), etc. But I tend to use them without any elephants at all. Pretty much the only thing they're vulnerable to is trampling units (which they kill off quickly). Body ethereal works well on them too, of course.
Death blessing isn't very good. If you read the section where I talked about it, I mentioned that the effect was a byproduct of using a lich pretender, and not a strategy unto itself. At times their slow speed costs you elephants however. For the most part hypaspists are superior to them.

It was worth noting the effect of the fear bless combined with the elephants was effective at routing. A very effective bless strategy for Arcoscophile uses a W9 N4 Lady of Fortune. I prefer this to a fire blessing, but to each his own.
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  #25  
Old May 9th, 2004, 05:15 AM
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LintMan LintMan is offline
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Default Re: Arcoscophile

Quote:
Originally posted by Blitz:
Oh did you know that your priestesses can heal on the move? Set them to heal and move the army. They will work fast and do their healing before the strategos wake the mammoths up. This is a nice move to do say just before you search and then make a temple.
I meant to ask about this before... does this really work? If you set the priestess to heal, and then move her, her order changes to "move". Are you sure she heals on the move? There's no indication the game remembers that you told her to heal before moving her.

If she is able to heal on the move, then the game should just make healing her default action, so you don't have to select heal first, then move.
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  #26  
Old May 9th, 2004, 05:27 AM

Norfleet Norfleet is offline
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Default Re: Arcoscophile

Quote:
Originally posted by LintMan:
quote:
Originally posted by Blitz:
Oh did you know that your priestesses can heal on the move? Set them to heal and move the army. They will work fast and do their healing before the strategos wake the mammoths up. This is a nice move to do say just before you search and then make a temple.
I meant to ask about this before... does this really work? If you set the priestess to heal, and then move her, her order changes to "move". Are you sure she heals on the move?
I think what he meant is that priestesses can set up walk-in outpatient clinics: The armies don't have to spend the entire turn there, they just have to pass through, since the healing phase occurs before the movement phase.
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  #27  
Old May 9th, 2004, 05:27 AM

Norfleet Norfleet is offline
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Default Re: Arcoscophile

dp

[ May 09, 2004, 04:28: Message edited by: Norfleet ]
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  #28  
Old May 9th, 2004, 05:27 AM

Norfleet Norfleet is offline
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Default Re: Arcoscophile

Man, is something wrong with this forum? I push post one, it makes 3 copies of the message. Can't believe nobody's thought of the simple solution of disallowing a post that looks exactly like the Last one....

[ May 09, 2004, 04:28: Message edited by: Norfleet ]
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  #29  
Old May 9th, 2004, 09:39 AM

Gateway103 Gateway103 is offline
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Default Re: Arcoscophile

The common method to prevent dp or tp is to restrict any user from posting more than 1 Messages in alloted time. I.e. if I make one post, then I won't be able to make another within say 30 seconds or something. This method works, although some posters find it annoying...

As for checking identical contents, that'll be less effective and more work I think.

-Gateway103
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  #30  
Old May 9th, 2004, 03:02 PM
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PhilD PhilD is offline
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Default Re: Arcoscophile

Quote:
Originally posted by Gateway103:
The common method to prevent dp or tp is to restrict any user from posting more than 1 Messages in alloted time. I.e. if I make one post, then I won't be able to make another within say 30 seconds or something. This method works, although some posters find it annoying...

As for checking identical contents, that'll be less effective and more work I think.

-Gateway103
Yes, I'd find it annoying. Because I go through all threads with "new" Posts, I don't want my own posting to send me back to the same thread (which will be out of order, since it will be the one with the newest post), so I open new browser tabs, prepare my Posts, and then, when I'm finished reading, post them all. That can be lots of (hopefully different) Posts in a few seconds; and I don't think I've ever made a double post.
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