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  #11  
Old April 25th, 2008, 02:37 PM

Zeldor Zeldor is offline
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Default Re: Odd transformation spell...

I would rather sell that nature gems and use gold for upkeep.
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  #12  
Old April 25th, 2008, 03:31 PM
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Default Re: Odd transformation spell...

Heh, I never cast it for the new shapes, only for saving valuable mages that are dying of old age. I too found that you get the best results in mountains and wastes, with a strong luck scale. Would love to see the list on what creatures you can become. Guess we could start writing down our results and see if there's any real reason for a "roll of the dice".

Kind of wierd that the anti-age is the primary reason to cast this, and the transformation itself is the annoying side effect.
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  #13  
Old April 25th, 2008, 04:23 PM

ologm ologm is offline
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Default Re: Odd transformation spell...

It is also a way to get full slots for a mage. Does transformation heal afflictions?

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  #14  
Old April 25th, 2008, 06:19 PM
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Default Re: Odd transformation spell...

Only truly justified use:
High level nature mage gets diseased & is down to 2hp.
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  #15  
Old April 25th, 2008, 09:47 PM

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Default Re: Odd transformation spell...

Quote:
cleveland said:
Only truly justified use:
High level nature mage gets diseased & is down to 2hp.
Or a treelord that you want to become a blood hunter.
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  #16  
Old April 25th, 2008, 10:02 PM
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Default Re: Odd transformation spell...

Quote:
mindlar said:
Or a treelord that you want to become a blood hunter.
Not sure I understand. How would Transformation help? And if it did help, how would the risk of feeblemind be justified?
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  #17  
Old April 25th, 2008, 11:17 PM
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Default Re: Odd transformation spell...


Speaking of transformations... I wonder if Illwinter may consider adding a transformation spell which turns the caster into a demon in exchange for better stats and longer life.

If no, then perhaps making unique transformation spells possible via modding commands.
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  #18  
Old April 26th, 2008, 02:38 AM

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Default Re: Odd transformation spell...

I think it has a great use for LA pangaea, possibly for MA too. I mean, Pans (death and earth version) cost 20+ gold per turn... it doesn't matter if you lose a few, it will pay for itself in 15 turns. And your access to nature magic means that you will have fairy queens or gift of health sooner or later anyway.

Pandemoniacs for MA are in the same situation. If you took turmoil / luck for EA and MA you will no produce maenads so you actually lose something, so it's a bad idea.
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  #19  
Old April 26th, 2008, 09:49 AM
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Default Re: Odd transformation spell...

Quote:
cleveland said:
Only truly justified use:
High level nature mage gets diseased & is down to 2hp.
I'd like to retract my earlier statement, as I was COMPLETELY wrong.

I've found a fantastic, totally justified use for the spell:
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  #20  
Old April 26th, 2008, 09:58 AM
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Default Re: Odd transformation spell...

The other gods will never suspect...
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