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  #21  
Old October 9th, 2006, 04:58 PM
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Default Re: Help with Vanheim

Queen of Elemental Air.
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  #22  
Old October 9th, 2006, 05:01 PM
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Default Re: Help with Vanheim

Air Queen, everybody's favourite supercombatnant because their lightnings are fiver times HOTTER than the surface of the sun.
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  #23  
Old October 9th, 2006, 06:39 PM

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Default Re: Help with Vanheim

Huh? This demands experimental verification. lightning swarm is... 6an. What's inner sun?
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  #24  
Old October 9th, 2006, 09:27 PM
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Default Re: Help with Vanheim

Quote:
Truper said:
One thing to notice is that your troops all have a fairly high gold to resource cost. This means that you can fairly comfortably use Sloth to get design points. If you want to go for a bless strategy, I would personally go for F9 and skip Water. Glamour already does a lot to keep your troops alive, and your sacred troops and leaders all have multiple attacks, so you might as well ensure they hit insanely hard.

You mean their van troops have their melee weapon and the hoofs of their horses, right? Could you please remind me, can multiply attacks with defferent weapons from the unit be applied to the different soldiers in the enemy squard, or will they all target the single target?

IIRC the weapon with multiply attack always attack the same single target, the mutiply weapons attack different targets in the same square, and quickness or W9 bless allows you attack 2 different square. Is this correct?

BTW what will happen if you apply W9 bless on top of quickness spell or boots/jade armor? Will it give you more than 2 attacks per round?


Another question - will van's horses also get "flaming hoofs of death" with F9 bless, or only van's melee weapons will get it? In other words, will fans make 2 6AN attack or 1?
Thanks.
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  #25  
Old October 9th, 2006, 09:40 PM

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Default Re: Help with Vanheim

Multiple attacks from one creature (in Dom2 at least) could be directed against any creature. However, you could never attack creatures in more than one square without an AOE or quickness. This was irrespective of whether the attacks came from multi-attack weapon or from multiple different weapons. I.E. A non-quickened no AOE attack commander could kill five hoburgs, or three men, or two cavalry, or one sphinx.
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  #26  
Old October 9th, 2006, 09:50 PM

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Default Re: Help with Vanheim

6 hoburgs. Anyone capable of killing a sphinx in one go is pretty awesome...
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  #27  
Old October 10th, 2006, 06:55 PM

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Default Re: Help with Vanheim

I'm in love with EA Vanheim. Glamour troops are really fun and they survive very well. I don't even use a blessing and my casualties have never been greater than 4 in any given battle, vs. indies or not.

Van's are nice, but I use mostly spear huskarl's and hirdmen because they cost less and I don't need the movement since I've got my commanders casting lightning bolt/orb. Been working for me.
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  #28  
Old October 11th, 2006, 03:22 AM
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Default Re: Help with Vanheim

Just to heads up everyone, the Owl Quill was (thankfully) boosted in Doms3. It now gives +3 RP instead of 2. I think it's actually worth it if you have a A1 mage dedicated.

=$=
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  #29  
Old October 11th, 2006, 04:31 AM
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Default Re: Help with Vanheim

The Owl Quill has given +3 RP since the days of Dom 1.
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