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  #1  
Old June 5th, 2007, 12:29 PM

PyroStock PyroStock is offline
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Default Pillaging, Death Bless, Communions and Repairs

How are the pillaging rewards calculated exactly (any formula?)? Higher fear = more gold per pillaged person or more pillaged people?

Has anyone tested if the Death Bless also applies to globals if cast from a blessed/sacred mage, like Wrath of God?

Can you be a communion master & communion slave or are they mutually exclusive?

Finally, in an old game, a giant mummy (merc) had his broken armor repaired despite never being near a lab. Do you only need resources in a territory or what else caused this repair?
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Old June 5th, 2007, 12:37 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Pillaging, Death Bless, Communions and Repairs

1) Dunno.

2) Dunno.

3) No, you can't (not by spell-casting) and even if you could it wouldn't do you any good, because you can't act in any turn where you contribute to a communion.

4) Broken armor is repaired by fortresses, not by labs - and only if the fortress has unspent resources equal to the resource cost of the armor. The "repair" of inanimates refers to hit points.
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Old June 5th, 2007, 02:46 PM

MaxWilson MaxWilson is offline
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Default Re: Pillaging, Death Bless, Communions and Repairs

I know the death bless applies to battlefield enchantments like Fire Storm (I think--the one that rains 6 AP fire attacks on everybody every round) and to map enchantments like Flames From the Sky. I would not be astonished to learn that it works on Wrathful Skies, etc., but I've never tested it.

I'm glad to know that broken armor eventually repairs. Supposedly you only need resources to fix it, but I've never had any luck getting things actually repaired.

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