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  #21  
Old November 22nd, 2011, 09:59 PM
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Default Re: What is wrong with RPGs?

When I was in the SADF back in the Seventies, we used RPGs when we got them. The Terrs had no tanks, but RPGs will slot a bunker. And unlike with a bunker bomb, you can do the bunker from a safer distance.

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  #22  
Old November 23rd, 2011, 12:57 PM
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Default Re: What is wrong with RPGs?

Quote:
Originally Posted by scJazz View Post
Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by Griefbringer View Post
I think this might be a case of the observer bias - weapons always seem more effective when fired by the enemy than when fired by your own troops.
Probably :

RPG-2...............Acc=2 Whd=5 HEK=4 HEAT=20 Range=3
RPG-7...............Acc=5 Whd=5 HEK=4 HEAT=33 Range=10
M72 LAW...........Acc=5 Whd=4 HEK=4 HEAT=35 Range=3
M67 90mm RR...Acc=6 Whd=5 HEK=9 HEAT=35 Range=8

Then there's the problem that your opponents fire is always at least twice as accurate as yours
Well there is the problem right there... Range 10. RPG-7 = Dead M60 Patton
At least not every army of the era that uses RPGs has elite troops to hit fast moving tanks at anything further than 5 hexes...
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  #23  
Old November 23rd, 2011, 05:35 PM

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Default Re: What is wrong with RPGs?

One big advantage of the RPG-7 in the Soviet OOB is that it is available in great numbers, with almost every infantry squad packing one. And on top of that you can have also scout squads with them (though with limited ammo), ATGM teams with them (for close defense) and even chemical warfare teams with RPG and a rocket-propelled flamethrower!

Compared to that, the meager supply of 1-2 bazooka or 90 mm recoilless rifle teams per US infantry platoon might not sound very impressive, with the rifle squads only packing a few 40 mm HEAT grenades and bunch of LAWs for close defense.

As for the frustration with the M72 LAW, I can sort of understand that - having spent a whole lot of them in-game trying to hit immobile Viet Cong ammo bunkers from three hex range with rather limited success. At 1-2 hex range they are more useful, but that can be too close for comfort on a modern battlefield.

However, having carried and fired (practice round only) M72 variant, I would say that from a common infantryman point of view it is not too bad - it is light, easy to carry, easy to use, and gives you something to shoot back if enemy tanks get too close (valuable morale booster). It would hopefully also be available in sufficiently large numbers.
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  #24  
Old January 15th, 2012, 02:43 PM
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FASTBOAT TOUGH FASTBOAT TOUGH is offline
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Fallout Re: What is wrong with RPGs?

Wanted to find a home for this article so used the search mode, it seems a good place. It's an article on the JAVELIN a good article. At present though it's in an abbreviated form though normally they do unlock them in time.
http://www.defenseindustrydaily.com/...missile-03440/

Regards,
Pat
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  #25  
Old January 17th, 2012, 04:19 AM

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Default Re: What is wrong with RPGs?

Wish I could read the rest of that article!
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