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  #3931  
Old April 17th, 2004, 07:39 AM
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Default Re: Babylon 5 Mod

I've been using http://seiv.pbw.cc

[ April 17, 2004, 06:40: Message edited by: narf poit chez BOOM ]
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  #3932  
Old April 17th, 2004, 08:21 AM
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Default Re: Babylon 5 Mod

www is easier to type than seiv
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  #3933  
Old April 17th, 2004, 12:33 PM
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Default Re: Babylon 5 Mod

Well, neither works, so I guess PBW is down at the moment.

Interesting: In my test games, so far, guess what race seems to be the strongest......Centauri.


Also shipboard telepaths seem to be worthless to me. With a max range of 3 when the tech is maxed out the EA and Minbari ships with a shipboard telepath can't get close enough to Shadow ships to use them.

[ April 17, 2004, 12:52: Message edited by: pathfinder ]
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  #3934  
Old April 17th, 2004, 06:44 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Atrocities:
A bit off topic but I thought I would say that the I just watched the Last episode of B5 and I have to admit that it is one of the best emotional rides of the series. It still brings a tear to my eye at the end.

Hahaha, the great Atrocities, who's brought down enitre civs, slaughterd bilions, come up with 1001 more ways to bring entire planets to its end has tears in his eyes from watching an B5 episode...

Glad you like it. Was this an encouragement for Path to upload his latest revision?
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  #3935  
Old April 17th, 2004, 11:32 PM
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Default Re: Babylon 5 Mod

I can't seem to get AI Tags to work.
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  #3936  
Old April 17th, 2004, 11:39 PM
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Default Re: Babylon 5 Mod

They work like any other valueless ability in regards to the AI files. What problems are you having specifically?
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  #3937  
Old April 18th, 2004, 01:29 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Imperator Fyron:
They work like any other valueless ability in regards to the AI files. What problems are you having specifically?
Trying to use them as an ability so that the ancients can use their ancient reactors and others so that "younger" races can use the massive reactor(s).

The solar supply generation ability used by jumpgates causes any design using that ability to NOT be built. The younger races massive reactorsd use it and any ship that has this ability will not be built. A work around is to simply not use massive reactors....bleah.

Some of the ancient race ships with that abilty get built, others (especially smaller ones) don't.

UPDATE: Assigned an unused bogus ability and got the buggers to use Massive reactors.

[ April 18, 2004, 01:53: Message edited by: pathfinder ]
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  #3938  
Old April 18th, 2004, 03:56 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
Also shipboard telepaths seem to be worthless to me. With a max range of 3 when the tech is maxed out the EA and Minbari ships with a shipboard telepath can't get close enough to Shadow ships to use them.
Agree with you there. The range should start at least 10 and go up to range 16.

I also feel that the construction rate should be about 40% faster.

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  #3939  
Old April 18th, 2004, 04:36 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Rambie:
quote:
Originally posted by pathfinder:
Also shipboard telepaths seem to be worthless to me. With a max range of 3 when the tech is maxed out the EA and Minbari ships with a shipboard telepath can't get close enough to Shadow ships to use them.
Agree with you there. The range should start at least 10 and go up to range 16.

I also feel that the construction rate should be about 40% faster.

Rambie

Hehe, I'll work on that (range). I guess to make faster drop cost?

Oh, and Hiya rambie!
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  #3940  
Old April 18th, 2004, 08:03 AM
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Default Re: Babylon 5 Mod

Pathfinder,

Orginally Posted by Rambie

I also feel that the construction rate should be about 40% faster.

I repected Rambie thoughts on all things about Babylon 5, but I disagree that the construction rate could be increase. Its perfect there way it is now. It takes more than a 100 years to build up a galaxy empire.

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