.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #231  
Old December 18th, 2008, 11:48 AM
Lokean's Avatar

Lokean Lokean is offline
Corporal
 
Join Date: Nov 2008
Posts: 148
Thanks: 0
Thanked 27 Times in 9 Posts
Lokean is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

You'd have to check with one of the more technically proficient Dom3 players, but I believe there's command line switches that reduce the rendering for battles, which might make it tolerable...

EDIT

Yeah, try starting it with -xxx as a switch. It makes the game hideously ugly, but it speeds up battles. Other switches that might speed up battles are:

--nolightfx
--partamount 1
--renderpath 0

But I'm not sure if they're included in the general graphics quality switch.

Last edited by Lokean; December 18th, 2008 at 12:00 PM..
Reply With Quote
The Following User Says Thank You to Lokean For This Useful Post:
  #232  
Old December 18th, 2008, 01:55 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

The most important one is probably --nograss, and you can press the number keys during battle to set the amount of battle background detail (lower is less). If all else fails, use "w" for background off.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
The Following User Says Thank You to lch For This Useful Post:
  #233  
Old December 18th, 2008, 05:04 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

So, the wiki says we are using cumulative VPs? When we were discussing them earlier for some reason I thought we were talking normal vps. How many points would it be to victory then?
Reply With Quote
  #234  
Old December 18th, 2008, 05:05 PM
Lokean's Avatar

Lokean Lokean is offline
Corporal
 
Join Date: Nov 2008
Posts: 148
Thanks: 0
Thanked 27 Times in 9 Posts
Lokean is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Wouldn't late game battles benefit most from reducing the particle count and the render path?
Reply With Quote
  #235  
Old December 18th, 2008, 05:11 PM
Lokean's Avatar

Lokean Lokean is offline
Corporal
 
Join Date: Nov 2008
Posts: 148
Thanks: 0
Thanked 27 Times in 9 Posts
Lokean is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Quote:
Originally Posted by quantum_mechani View Post
So, the wiki says we are using cumulative VPs?
No, sorry to have confused you. Victory is by accumulating victory points, but victory points are not cumulative. You need to be sitting on 16 victory points worth of provinces in midsummer in order to win. I'll go clarify that, shall I?
Reply With Quote
  #236  
Old December 18th, 2008, 05:46 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

For those still generating their god and trying to get the epithets (titles)right then Ive posted a tip on using a macro program. (in WinXP)
http://forum.shrapnelgames.com/showthread.php?t=41656
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #237  
Old December 18th, 2008, 05:53 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

If somebody depends on specific pretender titles for the story, I could just give them out, too, though, before you waste too much time on this. Don't get too creative though. :P
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #238  
Old December 18th, 2008, 10:51 PM
sansanjuan's Avatar

sansanjuan sansanjuan is offline
Captain
 
Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
sansanjuan is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Quote:
Originally Posted by lch View Post
The most important one is probably --nograss, and you can press the number keys during battle to set the amount of battle background detail (lower is less). If all else fails, use "w" for background off.
Ich,
I thought the "no grass" prevented your mages from smoking dope prior to spell casting.
-SSJ
__________________
"I think, therefore I am" - René Descartes

"I yam what I yam" - Popeye
Reply With Quote
The Following User Says Thank You to sansanjuan For This Useful Post:
  #239  
Old December 19th, 2008, 08:07 AM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Hey, those commands worked great! I'm in again if you still want the old Tifone with you. Thanks a lot
Reply With Quote
  #240  
Old December 19th, 2008, 03:05 PM
Lokean's Avatar

Lokean Lokean is offline
Corporal
 
Join Date: Nov 2008
Posts: 148
Thanks: 0
Thanked 27 Times in 9 Posts
Lokean is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I've heard nothing from Pythium in here, so I'm going to have to remove them.

I'm about to create the game, initial hosting will be 48 hours.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.