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  #1  
Old July 11th, 2007, 08:29 PM

Theonlystd Theonlystd is offline
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Default How Are Proccesing Times Now?

noticed one of the patchs seems to fixed some of it supposely..

How much better is it? I usually only play the largist possable galaxys and such.. Still looking at unbearable times after 50 or so turns?
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  #2  
Old July 11th, 2007, 09:24 PM
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Kamog Kamog is offline
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Default Re: How Are Proccesing Times Now?

Yes, it is still very slow with 255-system galaxy and 20 players. At around turn 80, it took at least 15 minutes to process the turns. Also, the game kept crashing unless you save the game, quit SEV, and restart SEV again, every few turns. It looks like the memory leak problem is still there.

Hopefully things will be better when the next patch comes out.
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  #3  
Old July 11th, 2007, 10:01 PM

Theonlystd Theonlystd is offline
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Default Re: How Are Proccesing Times Now?

bummer
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  #4  
Old July 11th, 2007, 10:03 PM
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Default Re: How Are Proccesing Times Now?

the recent betas mentioned fixing some turn processing issues, but the patch hasn't been released yet.
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  #5  
Old July 12th, 2007, 09:03 PM

DeadZone DeadZone is offline
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Default Re: How Are Proccesing Times Now?

Yea, the next patch will be improving turn processing, as well as fixing game memory usage
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  #6  
Old July 12th, 2007, 09:04 PM

Theonlystd Theonlystd is offline
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Default Re: How Are Proccesing Times Now?

Eta on this patch?
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  #7  
Old July 14th, 2007, 10:49 PM
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Default Re: How Are Proccesing Times Now?

Wow! This new patch sure shortened the processing time. The 255-system, 20-player game that used to take over 15 minutes to process turns now takes only about 2 minutes! This is excellent.
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  #8  
Old July 15th, 2007, 12:52 AM

Theonlystd Theonlystd is offline
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Default Re: How Are Proccesing Times Now?

Quote:
Kamog said:
Wow! This new patch sure shortened the processing time. The 255-system, 20-player game that used to take over 15 minutes to process turns now takes only about 2 minutes! This is excellent.
thats what i like to hear
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  #9  
Old July 15th, 2007, 08:52 AM
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Default Re: How Are Proccesing Times Now?

On a Pentium D 2.80 Ghz w/2 Gig Ram, in a large universe (stock settings w/ latest balanced mod, w/ 10 races my turns have gone from 24 minutes to process to 8 minutes. So a three fold improvement for me. I'll take it.

Now if I could only get Arron to add back the "Systems To Avoid" toggle to the planets list menu...

BTW, could someone post the e-mail to reach Arron? Thanks!
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  #10  
Old July 15th, 2007, 10:59 AM
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Default Re: How Are Proccesing Times Now?

se5@malfador.com

how much it works I don't know, I've received replies in the past but I sent a bug report last week and he didn't reply.
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